Implemented Omen of Fire

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Zzooouhh 2017-10-12 17:41:33 +02:00 committed by GitHub
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package mage.cards.o;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandFromBattlefieldAllEffect;
import mage.abilities.effects.common.SacrificeEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author L_J
*/
public class OmenOfFire extends CardImpl {
private static final FilterPermanent filter = new FilterPermanent("Islands");
static {
filter.add(new SubtypePredicate(SubType.ISLAND));
}
public OmenOfFire(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{R}{R}");
// Return all Islands to their owners' hands.
this.getSpellAbility().addEffect(new ReturnToHandFromBattlefieldAllEffect(filter));
// Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
this.getSpellAbility().addEffect(new OmenOfFireEffect());
}
public OmenOfFire(final OmenOfFire card) {
super(card);
}
@Override
public OmenOfFire copy() {
return new OmenOfFire(this);
}
}
class OmenOfFireEffect extends OneShotEffect {
private static final FilterPermanent filterWhite1 = new FilterPermanent("Plains or white permanent");
static {
filterWhite1.add(Predicates.or(
new SubtypePredicate(SubType.PLAINS),
new ColorPredicate(ObjectColor.WHITE)));
}
private static final FilterPermanent filterWhite2 = new FilterPermanent("white permanent");
static {
filterWhite2.add(new ColorPredicate(ObjectColor.WHITE));
}
public OmenOfFireEffect() {
super(Outcome.Detriment);
this.staticText = "Each player sacrifices a Plains or a white permanent for each white permanent he or she controls";
}
public OmenOfFireEffect(final OmenOfFireEffect effect) {
super(effect);
}
@Override
public OmenOfFireEffect copy() {
return new OmenOfFireEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int whitePermanents = game.getBattlefield().countAll(filterWhite2, playerId, game);
if (whitePermanents > 0) {
Effect effect = new SacrificeEffect(filterWhite1, whitePermanents, "");
effect.setTargetPointer(new FixedTarget(playerId));
effect.apply(game, source);
}
}
}
return true;
}
return false;
}
}