* Martyrs of Korlis - fixed that redirect damage effect doesn't work;

This commit is contained in:
Oleg Agafonov 2019-05-01 21:01:35 +04:00
parent 60eb9ff5ce
commit a3fee30ed6
2 changed files with 60 additions and 10 deletions

View file

@ -1,40 +1,44 @@
package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.InvertCondition;
import mage.abilities.condition.common.SourceTappedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.decorator.ConditionalReplacementEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.RedirectionEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public final class MartyrsOfKorlis extends CardImpl {
public MartyrsOfKorlis(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
this.subtype.add(SubType.HUMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(6);
// As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
Effect effect = new ConditionalReplacementEffect(
new RedirectArtifactDamageFromPlayerToSourceEffect(Duration.WhileOnBattlefield),
new InvertCondition(SourceTappedCondition.instance),
"{this} redirects artifact damage from controller as long as it's untapped")));
null);
effect.setText("{this} redirects artifact damage from controller as long as it's untapped");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
}
public MartyrsOfKorlis(final MartyrsOfKorlis card) {
@ -50,7 +54,7 @@ public final class MartyrsOfKorlis extends CardImpl {
class RedirectArtifactDamageFromPlayerToSourceEffect extends RedirectionEffect {
public RedirectArtifactDamageFromPlayerToSourceEffect(Duration duration) {
super(duration);
super(duration);
}
public RedirectArtifactDamageFromPlayerToSourceEffect(final RedirectArtifactDamageFromPlayerToSourceEffect effect) {
@ -64,9 +68,13 @@ class RedirectArtifactDamageFromPlayerToSourceEffect extends RedirectionEffect {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getControllerId())&&
if (event.getTargetId().equals(source.getControllerId()) &&
game.getPermanentOrLKIBattlefield(event.getSourceId()).isArtifact()) {
this.redirectTarget.updateTarget(source.getSourceId(), game);
TargetPermanent target = new TargetPermanent();
target.add(source.getSourceId(), game);
this.redirectTarget = target;
return true;
}
return false;

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@ -0,0 +1,42 @@
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class MartyrsOfKorlisTest extends CardTestPlayerBase {
// Martyrs of Korlis 1/6
// As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
@Test
public void test_PreventDamageToGideonOnYourTurn() {
addCard(Zone.BATTLEFIELD, playerB, "Martyrs of Korlis");
addCard(Zone.BATTLEFIELD, playerA, "Alloy Myr"); // 2/2
// with redirect
checkDamage("turn 1 before", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 1 before", 1, PhaseStep.PRECOMBAT_MAIN, playerB, 20);
attack(1, playerA, "Alloy Myr", playerB);
checkDamage("turn 1 after", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Martyrs of Korlis", 2);
checkLife("turn 1 after", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
attack(2, playerB, "Martyrs of Korlis", playerA);
// without redirect
checkDamage("turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerB, 20);
attack(3, playerA, "Alloy Myr", playerB);
checkDamage("turn 3 after", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 3 after", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, 20 - 2);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}