From a38da25f695df07411a95c8378b2e85c03edb064 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 18 Feb 2014 00:49:01 +0100 Subject: [PATCH] * Sunhome Guildmage - Fixed that the created token only was red instead of white and red. --- .../src/mage/sets/gatecrash/SunhomeGuildmage.java | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/Mage.Sets/src/mage/sets/gatecrash/SunhomeGuildmage.java b/Mage.Sets/src/mage/sets/gatecrash/SunhomeGuildmage.java index a621af8db98..05600d2d30f 100644 --- a/Mage.Sets/src/mage/sets/gatecrash/SunhomeGuildmage.java +++ b/Mage.Sets/src/mage/sets/gatecrash/SunhomeGuildmage.java @@ -29,18 +29,16 @@ package mage.sets.gatecrash; import java.util.UUID; - -import mage.constants.CardType; -import mage.constants.Rarity; import mage.MageInt; -import mage.ObjectColor; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.continious.BoostControlledEffect; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; +import mage.constants.CardType; import mage.constants.Duration; +import mage.constants.Rarity; import mage.constants.Zone; import mage.game.permanent.token.Token; @@ -87,8 +85,8 @@ class SoldierToken extends Token { public SoldierToken() { super("Soldier", "1/1 red and white Soldier creature token with haste"); cardType.add(CardType.CREATURE); - color = ObjectColor.WHITE; - color = ObjectColor.RED; + color.setWhite(true); + color.setRed(true); subtype.add("Soldier"); power = new MageInt(1); toughness = new MageInt(1);