[LTR] Add Goldberry, River-Daughter (#10524)

* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
This commit is contained in:
Alexander Novotny 2023-07-28 21:29:40 -04:00 committed by GitHub
parent fe1efef25b
commit a36a7d9b7f
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23 changed files with 678 additions and 180 deletions

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@ -28,6 +28,7 @@ import mage.server.User;
import mage.server.managers.ManagerFactory;
import mage.server.util.Splitter;
import mage.server.util.SystemUtil;
import mage.util.MultiAmountMessage;
import mage.utils.StreamUtils;
import mage.utils.timer.PriorityTimer;
import mage.view.*;
@ -870,7 +871,9 @@ public class GameController implements GameCallback {
perform(playerId, playerId1 -> getGameSession(playerId1).getAmount(message, min, max));
}
private synchronized void multiAmount(UUID playerId, final List<String> messages, final int min, final int max, final Map<String, Serializable> options) throws MageException {
private synchronized void multiAmount(UUID playerId, final List<MultiAmountMessage> messages,
final int min, final int max, final Map<String, Serializable> options)
throws MageException {
perform(playerId, playerId1 -> getGameSession(playerId1).getMultiAmount(messages, min, max, options));
}