forked from External/mage
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry * Slight optimizaztion * Happy Path Test * More unhappy tests * Sanity check for Goldberry's counter choices * Updated player.getMultiAmount to support individual constraints * Some cleanup Also modified ResourcefulDefense to use new multi amount api * Updated logging * Added hint for number of counters * Fixed issue with Resourceful Defense * Improvements to defaults Default list will properly make sure to stay within individual maximums If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her. * -1/-1 Counter test * Fixed issue with -1/-1 counters * Adjusted dialog to properly enforce constraints
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23 changed files with 678 additions and 180 deletions
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@ -13,6 +13,7 @@ import com.google.gson.GsonBuilder;
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import com.google.gson.annotations.Expose;
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import mage.choices.Choice;
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import mage.util.MultiAmountMessage;
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/**
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*
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@ -42,7 +43,7 @@ public class GameClientMessage implements Serializable {
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@Expose
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private Choice choice;
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@Expose
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private List<String> messages;
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private List<MultiAmountMessage> messages;
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public GameClientMessage(GameView gameView, Map<String, Serializable> options) {
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this.gameView = gameView;
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@ -80,7 +81,8 @@ public class GameClientMessage implements Serializable {
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this.cardsView2 = pile2;
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}
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public GameClientMessage(GameView gameView, Map<String, Serializable> options, List<String> messages, int min, int max) {
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public GameClientMessage(GameView gameView, Map<String, Serializable> options, List<MultiAmountMessage> messages,
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int min, int max) {
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this.gameView = gameView;
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this.options = options;
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this.messages = messages;
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@ -134,7 +136,7 @@ public class GameClientMessage implements Serializable {
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return choice;
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}
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public List<String> getMessages() {
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public List<MultiAmountMessage> getMessages() {
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return messages;
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}
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