forked from External/mage
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry * Slight optimizaztion * Happy Path Test * More unhappy tests * Sanity check for Goldberry's counter choices * Updated player.getMultiAmount to support individual constraints * Some cleanup Also modified ResourcefulDefense to use new multi amount api * Updated logging * Added hint for number of counters * Fixed issue with Resourceful Defense * Improvements to defaults Default list will properly make sure to stay within individual maximums If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her. * -1/-1 Counter test * Fixed issue with -1/-1 counters * Adjusted dialog to properly enforce constraints
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23 changed files with 678 additions and 180 deletions
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@ -28,6 +28,7 @@ import mage.constants.*;
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import mage.game.events.PlayerQueryEvent;
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import mage.players.PlayableObjectStats;
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import mage.players.PlayableObjectsList;
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import mage.util.MultiAmountMessage;
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import mage.view.*;
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import org.apache.log4j.Logger;
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import org.mage.plugins.card.utils.impl.ImageManagerImpl;
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@ -1774,7 +1775,8 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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public void getMultiAmount(List<String> messages, GameView gameView, Map<String, Serializable> options, int min, int max) {
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public void getMultiAmount(List<MultiAmountMessage> messages, GameView gameView, Map<String, Serializable> options,
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int min, int max) {
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updateGame(gameView, false, options, null);
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hideAll();
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DialogManager.getManager(gameId).fadeOut();
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