[LTR] Add Goldberry, River-Daughter (#10524)

* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
This commit is contained in:
Alexander Novotny 2023-07-28 21:29:40 -04:00 committed by GitHub
parent fe1efef25b
commit a36a7d9b7f
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23 changed files with 678 additions and 180 deletions

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@ -28,6 +28,7 @@ import mage.constants.*;
import mage.game.events.PlayerQueryEvent;
import mage.players.PlayableObjectStats;
import mage.players.PlayableObjectsList;
import mage.util.MultiAmountMessage;
import mage.view.*;
import org.apache.log4j.Logger;
import org.mage.plugins.card.utils.impl.ImageManagerImpl;
@ -1774,7 +1775,8 @@ public final class GamePanel extends javax.swing.JPanel {
}
}
public void getMultiAmount(List<String> messages, GameView gameView, Map<String, Serializable> options, int min, int max) {
public void getMultiAmount(List<MultiAmountMessage> messages, GameView gameView, Map<String, Serializable> options,
int min, int max) {
updateGame(gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();