forked from External/mage
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry * Slight optimizaztion * Happy Path Test * More unhappy tests * Sanity check for Goldberry's counter choices * Updated player.getMultiAmount to support individual constraints * Some cleanup Also modified ResourcefulDefense to use new multi amount api * Updated logging * Added hint for number of counters * Fixed issue with Resourceful Defense * Improvements to defaults Default list will properly make sure to stay within individual maximums If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her. * -1/-1 Counter test * Fixed issue with -1/-1 counters * Adjusted dialog to properly enforce constraints
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23 changed files with 678 additions and 180 deletions
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@ -25,6 +25,7 @@ import mage.target.Target;
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import mage.target.TargetAmount;
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import mage.target.TargetCard;
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import mage.target.TargetPlayer;
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import mage.util.MultiAmountMessage;
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import java.io.Serializable;
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import java.util.ArrayList;
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@ -207,7 +208,8 @@ public class StubPlayer extends PlayerImpl implements Player {
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}
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@Override
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public List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
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public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
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int min, int max, MultiAmountType type, Game game) {
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return null;
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}
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