forked from External/mage
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry * Slight optimizaztion * Happy Path Test * More unhappy tests * Sanity check for Goldberry's counter choices * Updated player.getMultiAmount to support individual constraints * Some cleanup Also modified ResourcefulDefense to use new multi amount api * Updated logging * Added hint for number of counters * Fixed issue with Resourceful Defense * Improvements to defaults Default list will properly make sure to stay within individual maximums If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her. * -1/-1 Counter test * Fixed issue with -1/-1 counters * Adjusted dialog to properly enforce constraints
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23 changed files with 678 additions and 180 deletions
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@ -66,6 +66,7 @@ import mage.target.TargetPlayer;
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import mage.util.CardUtil;
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import mage.util.GameLog;
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import mage.util.MessageToClient;
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import mage.util.MultiAmountMessage;
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import mage.util.RandomUtil;
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import mage.util.functions.CopyApplier;
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import mage.watchers.Watcher;
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@ -2885,7 +2886,8 @@ public abstract class GameImpl implements Game {
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}
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@Override
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public void fireGetMultiAmountEvent(UUID playerId, List<String> messages, int min, int max, Map<String, Serializable> options) {
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public void fireGetMultiAmountEvent(UUID playerId, List<MultiAmountMessage> messages, int min, int max,
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Map<String, Serializable> options) {
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if (simulation) {
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return;
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}
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