[LTR] Add Goldberry, River-Daughter (#10524)

* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
This commit is contained in:
Alexander Novotny 2023-07-28 21:29:40 -04:00 committed by GitHub
parent fe1efef25b
commit a36a7d9b7f
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23 changed files with 678 additions and 180 deletions

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@ -39,6 +39,7 @@ import mage.players.PlayerList;
import mage.players.Players;
import mage.util.Copyable;
import mage.util.MessageToClient;
import mage.util.MultiAmountMessage;
import mage.util.functions.CopyApplier;
import java.io.Serializable;
@ -301,7 +302,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
void fireGetAmountEvent(UUID playerId, String message, int min, int max);
void fireGetMultiAmountEvent(UUID playerId, List<String> messages, int min, int max, Map<String, Serializable> options);
void fireGetMultiAmountEvent(UUID playerId, List<MultiAmountMessage> messages, int min, int max, Map<String, Serializable> options);
void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2);