forked from External/mage
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry * Slight optimizaztion * Happy Path Test * More unhappy tests * Sanity check for Goldberry's counter choices * Updated player.getMultiAmount to support individual constraints * Some cleanup Also modified ResourcefulDefense to use new multi amount api * Updated logging * Added hint for number of counters * Fixed issue with Resourceful Defense * Improvements to defaults Default list will properly make sure to stay within individual maximums If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her. * -1/-1 Counter test * Fixed issue with -1/-1 counters * Adjusted dialog to properly enforce constraints
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23 changed files with 678 additions and 180 deletions
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@ -39,6 +39,7 @@ import mage.players.PlayerList;
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import mage.players.Players;
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import mage.util.Copyable;
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import mage.util.MessageToClient;
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import mage.util.MultiAmountMessage;
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import mage.util.functions.CopyApplier;
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import java.io.Serializable;
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@ -301,7 +302,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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void fireGetAmountEvent(UUID playerId, String message, int min, int max);
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void fireGetMultiAmountEvent(UUID playerId, List<String> messages, int min, int max, Map<String, Serializable> options);
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void fireGetMultiAmountEvent(UUID playerId, List<MultiAmountMessage> messages, int min, int max, Map<String, Serializable> options);
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void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2);
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