forked from External/mage
Connive ability - fixed game error on usage (NPE), fixed game freeze on disconnect, fixed miss LKI related code;
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parent
3c66dc8706
commit
a315171ca4
6 changed files with 54 additions and 21 deletions
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@ -14,12 +14,31 @@ import mage.players.Player;
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import mage.util.CardUtil;
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/**
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* 701.47. Connive
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* <p>
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* 701.47a Certain abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card,
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* then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the
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* conniving permanent.
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* <p>
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* 701.47b A permanent “connives” after the process described in rule 701.47a is complete, even if some or
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* all of those actions were impossible.
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* <p>
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* 701.47c If a permanent changes zones before an effect causes it to connive, its last known information is
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* used to determine which object connived and who controlled it.
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* <p>
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* 701.47d If multiple permanents are instructed to connive at the same time, the first player in APNAP order
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* who controls one or more of those permanents chooses one of them and it connives. Then if any permanents
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* remain on the battlefield which have been instructed to connive and have not done so, this process is repeated.
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* <p>
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* 701.47e Connive N is a variant of connive. The permanent’s controller draws N cards, discards N cards, then
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* puts a number of +1/+1 counters on the permanent equal to the number of nonland cards discarded this way.
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*
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* @author TheElk801
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*/
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public class ConniveSourceEffect extends OneShotEffect {
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private final String selfName;
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private final ReflexiveTriggeredAbility ability;
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private final ReflexiveTriggeredAbility ability; // apply ability after connived
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public ConniveSourceEffect() {
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this("it");
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@ -48,31 +67,37 @@ public class ConniveSourceEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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// 701.47c If a permanent changes zones before an effect causes it to connive,
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// its last known information is used to determine which object connived and who controlled it.
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Permanent permanent = source.getSourcePermanentOrLKI(game);
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boolean connived = connive(permanent, 1, source, game);
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if (ability != null) {
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if (ability != null && connived) {
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game.fireReflexiveTriggeredAbility(ability, source);
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}
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return connived || ability != null;
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return connived;
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}
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/**
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* @param permanent must use game.getPermanentOrLKIBattlefield in parent method due rules
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* @param amount
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* @param source
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* @param game
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* @return
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*/
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public static boolean connive(Permanent permanent, int amount, Ability source, Game game) {
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if (amount < 1) {
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return false;
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}
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boolean permanentStillOnBattlefield;
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if (permanent == null) {
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// If the permanent was killed, get last known information
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permanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
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permanentStillOnBattlefield = false;
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} else {
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permanentStillOnBattlefield = true;
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return false;
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}
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boolean permanentStillOnBattlefield = game.getState().getZone(permanent.getId()) == Zone.BATTLEFIELD;
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Player player = game.getPlayer(permanent.getControllerId());
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if (player == null) {
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return false;
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}
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player.drawCards(amount, source, game);
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int counters = player
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.discard(amount, false, false, source, game)
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