Added F10 to skip priority while the stack resolves.

This commit is contained in:
LevelX2 2014-11-16 08:59:59 +01:00
parent 08c9dc32be
commit a2484cc6d9
6 changed files with 75 additions and 8 deletions

View file

@ -71,6 +71,7 @@ public class PlayerView implements Serializable {
private final boolean passedTurn; // F4
private final boolean passedUntilEndOfTurn; // F5
private final boolean passedUntilNextMain; // F6
private final boolean passedUntilStackResolved; // F8
private final boolean passedAllTurns; // F9
public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId) {
@ -140,6 +141,7 @@ public class PlayerView implements Serializable {
this.passedUntilEndOfTurn = player.getPassedUntilEndOfTurn();
this.passedUntilNextMain = player.getPassedUntilNextMain();
this.passedAllTurns = player.getPassedAllTurns();
this.passedUntilStackResolved = player.getPassedUntilStackResolved();
}
private boolean showInBattlefield(Permanent permanent, GameState state) {
@ -255,4 +257,7 @@ public class PlayerView implements Serializable {
return passedAllTurns;
}
public boolean isPassedUntilStackResolved() {
return passedUntilStackResolved;
}
}