diff --git a/Mage.Sets/src/mage/cards/t/TheMightstoneAndWeakstone.java b/Mage.Sets/src/mage/cards/t/TheMightstoneAndWeakstone.java index 274b5955731..287461a9d54 100644 --- a/Mage.Sets/src/mage/cards/t/TheMightstoneAndWeakstone.java +++ b/Mage.Sets/src/mage/cards/t/TheMightstoneAndWeakstone.java @@ -34,7 +34,7 @@ public final class TheMightstoneAndWeakstone extends CardImpl { // When The Mightstone and Weakstone enters the battlefield, choose one -- // * Draw two cards. - Ability ability = new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)); + Ability ability = new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(2)); // * Target creature gets -5/-5 until end of turn. ability.addMode(new Mode(new BoostTargetEffect(-5, -5)).addTarget(new TargetCreaturePermanent())); diff --git a/Mage.Sets/src/mage/cards/u/UrzaPlaneswalker.java b/Mage.Sets/src/mage/cards/u/UrzaPlaneswalker.java index 1a09de8a0f5..ba920958f86 100644 --- a/Mage.Sets/src/mage/cards/u/UrzaPlaneswalker.java +++ b/Mage.Sets/src/mage/cards/u/UrzaPlaneswalker.java @@ -58,17 +58,17 @@ public final class UrzaPlaneswalker extends MeldCard { this.addAbility(new SimpleStaticAbility(new UrzaPlaneswalkerEffect())); // +2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. - Ability ability = new LoyaltyAbility(new SpellsCostReductionControllerEffect(filter, 1) + Ability ability = new LoyaltyAbility(new SpellsCostReductionControllerEffect(filter, 2) .setDuration(Duration.EndOfTurn) .setText("artifact, instant, and sorcery spells you cast this turn cost {2} less to cast"), 2); ability.addEffect(new GainLifeEffect(2)); this.addAbility(ability); // +1: Draw two cards, then discard a card. - this.addAbility(new LoyaltyAbility(new DrawDiscardTargetEffect(2, 1), 1)); + this.addAbility(new LoyaltyAbility(new DrawDiscardControllerEffect(2, 1), 1)); // 0: Create two 1/1 colorless Soldier artifact creature tokens. - this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new SoldierArtifactToken()), 0)); + this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new SoldierArtifactToken(), 2), 0)); // -3: Exile target nonland permanent. ability = new LoyaltyAbility(new ExileTargetEffect(), -3);