Refactor: private fields and performance tweaks (#9625)

1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 
1b. fix cost adjuster for imprinted cards affected by the above

2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`

3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`

4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 
4c. Add comments explaining copy usage for `manaTemplate` 
4d. Remove redundant variable assignment and make fields final 

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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Alex Vasile 2023-08-27 17:58:19 -04:00 committed by GitHub
parent 53be4f384e
commit a2162ec3e7
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65 changed files with 262 additions and 196 deletions

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@ -30,7 +30,7 @@ public class LevelUpAbility extends ActivatedAbilityImpl {
@Override
public String getRule() {
return new StringBuilder("Level up ").append(manaCostsToPay.getText())
.append(" <i>(").append(manaCostsToPay.getText()).append(": Put a level counter on this. Level up only as a sorcery.)</i>").toString();
return new StringBuilder("Level up ").append(getManaCostsToPay().getText())
.append(" <i>(").append(getManaCostsToPay().getText()).append(": Put a level counter on this. Level up only as a sorcery.)</i>").toString();
}
}