forked from External/mage
* GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR);
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304 changed files with 7266 additions and 5093 deletions
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@ -781,20 +781,6 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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}
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}
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/**
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* There are effects, that set an attacker to be blocked. Therefore this
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* setter can be used.
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* <p>
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* This method lacks a band check, use setBlocked(blocked, game) instead.
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*
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* @param blocked
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* @deprecated
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*/
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@Deprecated
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public void setBlocked(boolean blocked) {
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this.blocked = blocked;
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}
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public void setBlocked(boolean blocked, Game game) {
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this.blocked = blocked;
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for (UUID attackerId : attackers) {
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