From a1ab427654607dfe373bae4d2bf37bf97eeada49 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 7 Mar 2021 18:31:23 -0500 Subject: [PATCH] [SLD] fixed Rick, Steadfast Leader boosting non-Human creatures --- Mage.Sets/src/mage/cards/r/RickSteadfastLeader.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Mage.Sets/src/mage/cards/r/RickSteadfastLeader.java b/Mage.Sets/src/mage/cards/r/RickSteadfastLeader.java index fa222678d4b..8649505ecf9 100644 --- a/Mage.Sets/src/mage/cards/r/RickSteadfastLeader.java +++ b/Mage.Sets/src/mage/cards/r/RickSteadfastLeader.java @@ -36,8 +36,8 @@ import static mage.constants.Outcome.Benefit; */ public final class RickSteadfastLeader extends CardImpl { - private static final FilterPermanent filter - = new FilterControlledPermanent(SubType.HUMAN, ""); + private static final FilterCreaturePermanent filter + = new FilterCreaturePermanent(SubType.HUMAN, ""); private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent(SubType.HUMAN, ""); private static final Condition condition @@ -60,7 +60,7 @@ public final class RickSteadfastLeader extends CardImpl { // As long as you control four or more Humans, Humans you control get +2/+2. this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect( - new BoostControlledEffect(2, 2, Duration.WhileOnBattlefield), + new BoostControlledEffect(2, 2, Duration.WhileOnBattlefield, filter), condition, "as long as you control four or more Humans, Humans you control get +2/+2" ))); }