forked from External/mage
Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc)
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cfd7464b49
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a15a0daa04
81 changed files with 162 additions and 130 deletions
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@ -61,7 +61,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
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@Override
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public boolean priority(Game game) {
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if (game.getStep().getType() == PhaseStep.UPKEEP) {
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if (game.getTurnStepType() == PhaseStep.UPKEEP) {
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if (!lastPhase.equals(game.getTurn().getValue(game.getTurnNum()))) {
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logList(game.getTurn().getValue(game.getTurnNum()) + name + " hand: ", new ArrayList(hand.getCards(game)));
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lastPhase = game.getTurn().getValue(game.getTurnNum());
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@ -236,7 +236,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
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if (root.getNumChildren() > 0)
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nodeSizeRatio = root.getVisits() / root.getNumChildren();
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// logger.info("Ratio: " + nodeSizeRatio);
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PhaseStep curStep = game.getStep().getType();
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PhaseStep curStep = game.getTurnStepType();
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if (action == NextAction.SELECT_ATTACKERS || action == NextAction.SELECT_BLOCKERS) {
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if (nodeSizeRatio < THINK_MIN_RATIO) {
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thinkTime = maxThinkTime;
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