forked from External/mage
Improved alternative cost from dynamic effects (it's like #5913 PR):
* Game: added multiple cards/effects support (old version supported only 1 effect per game); * Game: added combo support with split and adventure cards; * AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel); * UI: users can see playable cards with alternative cost.
This commit is contained in:
parent
ddedabad85
commit
a05da68493
6 changed files with 164 additions and 119 deletions
|
|
@ -20,8 +20,8 @@ import mage.counters.Counter;
|
|||
import mage.counters.Counters;
|
||||
import mage.designations.Designation;
|
||||
import mage.designations.DesignationType;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.filter.FilterMana;
|
||||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.Graveyard;
|
||||
import mage.game.Table;
|
||||
|
|
@ -75,7 +75,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
void setLife(int life, Game game, UUID sourceId);
|
||||
|
||||
/**
|
||||
* @param amount amount of life loss
|
||||
* @param amount amount of life loss
|
||||
* @param game
|
||||
* @param atCombat was the source combat damage
|
||||
* @return
|
||||
|
|
@ -351,7 +351,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* @param source
|
||||
* @param game
|
||||
* @param targetPlayerId player whose library will be searched
|
||||
* @param triggerEvents whether searching will trigger any game events
|
||||
* @param triggerEvents whether searching will trigger any game events
|
||||
* @return true if search was successful
|
||||
*/
|
||||
boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId, boolean triggerEvents);
|
||||
|
|
@ -372,23 +372,23 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
/**
|
||||
* Plays a card if possible
|
||||
*
|
||||
* @param card the card that can be cast
|
||||
* @param card the card that can be cast
|
||||
* @param game
|
||||
* @param noMana if it's a spell i can be cast without paying mana
|
||||
* @param noMana if it's a spell i can be cast without paying mana
|
||||
* @param ignoreTiming if it's cast during the resolution of another spell
|
||||
* no sorcery or play land timing restriction are checked. For a land it has
|
||||
* to be the turn of the player playing that card.
|
||||
* @param reference mage object that allows to play the card
|
||||
* no sorcery or play land timing restriction are checked. For a land it has
|
||||
* to be the turn of the player playing that card.
|
||||
* @param reference mage object that allows to play the card
|
||||
* @return
|
||||
*/
|
||||
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
|
||||
|
||||
/**
|
||||
* @param card the land card to play
|
||||
* @param card the land card to play
|
||||
* @param game
|
||||
* @param ignoreTiming false - it won't be checked if the stack is empty and
|
||||
* you are able to play a Sorcery. It's still checked, if you are able to
|
||||
* play a land concerning the number of lands you already played.
|
||||
* you are able to play a Sorcery. It's still checked, if you are able to
|
||||
* play a land concerning the number of lands you already played.
|
||||
* @return
|
||||
*/
|
||||
boolean playLand(Card card, Game game, boolean ignoreTiming);
|
||||
|
|
@ -534,11 +534,11 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
/**
|
||||
* Moves the cards from cards to the bottom of the players library.
|
||||
*
|
||||
* @param cards - list of cards that have to be moved
|
||||
* @param game - game
|
||||
* @param cards - list of cards that have to be moved
|
||||
* @param game - game
|
||||
* @param anyOrder - true if player can determine the order of the cards
|
||||
* else random order
|
||||
* @param source - source ability
|
||||
* else random order
|
||||
* @param source - source ability
|
||||
* @return
|
||||
*/
|
||||
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
|
||||
|
|
@ -559,10 +559,10 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
/**
|
||||
* Moves the cards from cards to the top of players library.
|
||||
*
|
||||
* @param cards - list of cards that have to be moved
|
||||
* @param game - game
|
||||
* @param cards - list of cards that have to be moved
|
||||
* @param game - game
|
||||
* @param anyOrder - true if player can determine the order of the cards
|
||||
* @param source - source ability
|
||||
* @param source - source ability
|
||||
* @return
|
||||
*/
|
||||
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
|
||||
|
|
@ -593,8 +593,8 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
/**
|
||||
* Choose the order in which blockers get damage assigned to
|
||||
*
|
||||
* @param blockers list of blockers where to choose the next one from
|
||||
* @param combatGroup the concerning combat group
|
||||
* @param blockers list of blockers where to choose the next one from
|
||||
* @param combatGroup the concerning combat group
|
||||
* @param blockerOrder the already set order of blockers
|
||||
* @param game
|
||||
* @return blocker next to add to the blocker order
|
||||
|
|
@ -664,7 +664,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* @param card
|
||||
* @param game
|
||||
* @param abilitiesToActivate extra info about abilities that can be
|
||||
* activated on NO option
|
||||
* activated on NO option
|
||||
* @return player looked at the card
|
||||
*/
|
||||
boolean lookAtFaceDownCard(Card card, Game game, int abilitiesToActivate);
|
||||
|
|
@ -737,11 +737,11 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* @param toZone
|
||||
* @param source
|
||||
* @param game
|
||||
* @param tapped the cards are tapped on the battlefield
|
||||
* @param faceDown the cards are face down in the to zone
|
||||
* @param byOwner the card is moved (or put onto battlefield) by the owner
|
||||
* of the card and if target zone is battlefield controls the permanent
|
||||
* (instead of the controller of the source)
|
||||
* @param tapped the cards are tapped on the battlefield
|
||||
* @param faceDown the cards are face down in the to zone
|
||||
* @param byOwner the card is moved (or put onto battlefield) by the owner
|
||||
* of the card and if target zone is battlefield controls the permanent
|
||||
* (instead of the controller of the source)
|
||||
* @param appliedEffects
|
||||
* @return
|
||||
*/
|
||||
|
|
@ -777,7 +777,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* list of applied effects is not saved
|
||||
*
|
||||
* @param card
|
||||
* @param exileId exile zone id (optional)
|
||||
* @param exileId exile zone id (optional)
|
||||
* @param exileName name of exile zone (optional)
|
||||
* @param sourceId
|
||||
* @param game
|
||||
|
|
@ -819,7 +819,7 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* @param sourceId
|
||||
* @param game
|
||||
* @param fromZone if null, this info isn't postet
|
||||
* @param toTop to the top of the library else to the bottom
|
||||
* @param toTop to the top of the library else to the bottom
|
||||
* @param withName show the card name in the log
|
||||
* @return
|
||||
*/
|
||||
|
|
@ -844,18 +844,20 @@ public interface Player extends MageItem, Copyable<Player> {
|
|||
* without mana (null) or the mana set to manaCosts instead of its normal
|
||||
* mana costs.
|
||||
*
|
||||
* @param sourceId the source that can be cast without mana
|
||||
* @param sourceId the source that can be cast without mana
|
||||
* @param manaCosts alternate ManaCost, null if it can be cast without mana
|
||||
* cost
|
||||
* @param costs alternate other costs you need to pay
|
||||
* cost
|
||||
* @param costs alternate other costs you need to pay
|
||||
*/
|
||||
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
|
||||
|
||||
UUID getCastSourceIdWithAlternateMana();
|
||||
Set<UUID> getCastSourceIdWithAlternateMana();
|
||||
|
||||
ManaCosts<ManaCost> getCastSourceIdManaCosts();
|
||||
Map<UUID, ManaCosts<ManaCost>> getCastSourceIdManaCosts();
|
||||
|
||||
Costs<Cost> getCastSourceIdCosts();
|
||||
Map<UUID, Costs<Cost>> getCastSourceIdCosts();
|
||||
|
||||
void clearCastSourceIdManaCosts();
|
||||
|
||||
// permission handling to show hand cards
|
||||
void addPermissionToShowHandCards(UUID watcherUserId);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue