Improved reconnect and tournament handling. Reconnect time is now shown for disconneted players on player list and tournament panel. You can now reconnect (during 3 minutes) to a tournament also if meanwhile new game (after sideboarding ended) or round was started. Conceding the complete match in a tournament can no longer result in a draw, if you won games before. Quitting a tournament does now always end all active games of that quitting player.

This commit is contained in:
LevelX2 2014-03-31 02:24:59 +02:00
parent c76529bf91
commit 9ff5bcbd92
29 changed files with 282 additions and 109 deletions

View file

@ -42,7 +42,6 @@ import mage.cards.decks.InvalidDeckException;
import mage.constants.RangeOfInfluence;
import mage.constants.TableState;
import mage.game.GameException;
import mage.game.GameOptions;
import mage.game.Seat;
import mage.game.Table;
import mage.game.draft.Draft;
@ -56,7 +55,6 @@ import mage.game.tournament.Tournament;
import mage.game.tournament.TournamentOptions;
import mage.game.tournament.TournamentPlayer;
import mage.players.Player;
import mage.server.challenge.ChallengeManager;
import mage.server.draft.DraftManager;
import mage.server.game.DeckValidatorFactory;
import mage.server.game.GameFactory;
@ -306,7 +304,7 @@ public class TableController {
}
else {
TournamentManager.getInstance().submitDeck(tournament.getId(), playerId, deck);
UserManager.getInstance().getUser(userId).removeConstructing(table.getId());
UserManager.getInstance().getUser(userId).removeConstructing(playerId);
}
}
@ -474,6 +472,14 @@ public class TableController {
if (!match.getPlayer(entry.getValue()).hasQuit()) {
User user = UserManager.getInstance().getUser(entry.getKey());
if (user != null) {
if (!user.isConnected()) {
// if the user is not connected but exits, the user is currently disconnected. So it's neccessary
// to join the user to the game here, so he can join the game, if he reconnects in time.
// remove a existing constructing for the player if it exists
user.removeConstructing(match.getPlayer(entry.getValue()).getPlayer().getId());
GameManager.getInstance().joinGame(match.getGame().getId(), user.getId());
}
logger.info(new StringBuilder("User ").append(user.getName()).append(" game started - matchId ").append(match.getId()).append(" userId: ").append(user.getId()));
user.gameStarted(match.getGame().getId(), entry.getValue());
if (creator == null) {
@ -486,10 +492,8 @@ public class TableController {
}
}
else {
TableManager.getInstance().removeTable(table.getId());
GameManager.getInstance().removeGame(match.getGame().getId());
logger.warn("Unable to find player " + entry.getKey());
break;
match.getPlayer(entry.getValue()).setQuit(true);
}
}
}
@ -658,7 +662,9 @@ public class TableController {
user.showUserMessage("Match info", sb.toString());
}
// remove table from user - table manager holds table for display of finished matches
user.removeTable(entry.getValue());
if (!table.isTournamentSubTable()) {
user.removeTable(entry.getValue());
}
}
}
}
@ -735,4 +741,29 @@ public class TableController {
return match;
}
public boolean isMatchTableStillValid() {
// check only normal match table
if (!table.isTournament() && !table.isTournamentSubTable()) {
int humanPlayers = 0;
int validHumanPlayers = 0;
if (match == null) {
return false;
}
for(Map.Entry<UUID, UUID> userPlayerEntry: userPlayerMap.entrySet()) {
MatchPlayer matchPlayer = match.getPlayer(userPlayerEntry.getValue());
if (matchPlayer.getPlayer().isHuman()) {
humanPlayers++;
if (!matchPlayer.hasQuit()) {
User user = UserManager.getInstance().getUser(userPlayerEntry.getKey());
if (user != null) {
validHumanPlayers++;
}
}
}
}
// if at least 2 human players are valid (multiplayer) or all human players are valid the table is valid
return validHumanPlayers >= 2 || validHumanPlayers == humanPlayers;
}
return true;
}
}