diff --git a/Mage.Sets/src/mage/sets/urzassaga/Curfew.java b/Mage.Sets/src/mage/sets/urzassaga/Curfew.java new file mode 100644 index 00000000000..c4d78871216 --- /dev/null +++ b/Mage.Sets/src/mage/sets/urzassaga/Curfew.java @@ -0,0 +1,109 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.urzassaga; + +import java.util.List; +import java.util.UUID; + +import mage.abilities.Ability; +import mage.abilities.effects.Effect; +import mage.abilities.effects.OneShotEffect; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.Zone; +import mage.filter.common.FilterControlledCreaturePermanent; +import mage.filter.common.FilterControlledPermanent; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.common.TargetControlledCreaturePermanent; +import mage.target.common.TargetControlledPermanent; +import mage.target.common.TargetCreaturePermanent; + +/** + * + * @author maxlebedev + */ +public class Curfew extends CardImpl { + + public Curfew(UUID ownerId) { + super(ownerId, 68, "Curfew", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{U}"); + this.expansionSetCode = "USG"; + + // Each player returns a creature he or she controls to its owner's hand. + this.getSpellAbility().addEffect(new CurfewEffect()); + } + + public Curfew(final Curfew card) { + super(card); + } + + @Override + public Curfew copy() { + return new Curfew(this); + } +} + +class CurfewEffect extends OneShotEffect{ + + public CurfewEffect() { + super(Outcome.ReturnToHand); + staticText = "Each player returns a creature he or she controls to its owner's hand"; + } + + @Override + public boolean apply(Game game, Ability source) { + game.informPlayers("Each player returns a creature he or she controls to its owner's hand"); + for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { + Player player = game.getPlayer(playerId); + if (player != null) { + TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent(); + List liste = game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), playerId, game); + if(!liste.isEmpty()){ + player.choose(Outcome.ReturnToHand, target, source.getSourceId(), game); + + Permanent permanent = game.getPermanent(target.getFirstTarget()); + if (permanent != null) { + permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false); + } + } + } + } + return true; + } + + + @Override + public Effect copy() { + return new CurfewEffect(); + } +} +