* Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect.

This commit is contained in:
LevelX2 2021-01-13 09:14:29 +01:00
parent 8c85c0dbad
commit 9fc0e2f25a
10 changed files with 323 additions and 48 deletions

View file

@ -1,23 +1,21 @@
package mage.game.turn;
import mage.abilities.Ability;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.PhaseChangedEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.util.ThreadLocalStringBuilder;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.PhaseChangedEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.util.ThreadLocalStringBuilder;
/**
* @author BetaSteward_at_googlemail.com
@ -97,7 +95,10 @@ public class Turn implements Serializable {
* @param activePlayer
* @return true if turn is skipped
*/
public boolean play(Game game, Player activePlayer) {
public boolean play(Game game, Player activePlayer) {
// uncomment this to trace triggered abilities and/or continous effects
// TraceUtil.traceTriggeredAbilities(game);
// game.getState().getContinuousEffects().traceContinuousEffects(game);
activePlayer.becomesActivePlayer();
this.setDeclareAttackersStepStarted(false);
if (game.isPaused() || game.checkIfGameIsOver()) {