forked from External/mage
* Suspend ability - fixed that suspend can be activated from opponent's hand;
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9 changed files with 97 additions and 27 deletions
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@ -80,6 +80,7 @@ public class SpellAbility extends ActivatedAbilityImpl {
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return null != game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game) // check this first to allow Offering in main phase
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|| timing == TimingRule.INSTANT
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|| object.isInstant(game)
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|| object.hasAbility(FlashAbility.getInstance(), game)
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|| game.canPlaySorcery(playerId);
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}
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