From 9ea3eb5fe3b0d3eeadf438591c671e2339d6264a Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 27 May 2013 16:55:01 +0200 Subject: [PATCH] [minor] formatting. --- Mage.Sets/src/mage/sets/morningtide/EverbarkShaman.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Mage.Sets/src/mage/sets/morningtide/EverbarkShaman.java b/Mage.Sets/src/mage/sets/morningtide/EverbarkShaman.java index 1c4aab0dc15..95f90fc42d8 100644 --- a/Mage.Sets/src/mage/sets/morningtide/EverbarkShaman.java +++ b/Mage.Sets/src/mage/sets/morningtide/EverbarkShaman.java @@ -67,6 +67,8 @@ public class EverbarkShaman extends CardImpl { this.color.setGreen(true); this.power = new MageInt(3); this.toughness = new MageInt(5); + + // {T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(2, filterForest), true, Constants.Outcome.PutLandInPlay), new TapSourceCost()); ability.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(filterTreefolk))); this.addAbility(ability);