[PIP] Implement Rad Counters mechanic (#12087)

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Susucre 2024-04-17 20:04:17 +02:00 committed by GitHub
parent 11373fd75d
commit 9d7bf27d38
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GPG key ID: B5690EEEBB952194
14 changed files with 420 additions and 176 deletions

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@ -17,6 +17,7 @@ import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.command.Command;
import mage.game.command.CommandObject;
import mage.game.command.Emblem;
import mage.game.command.Plane;
import mage.game.events.*;
import mage.game.permanent.Battlefield;
@ -85,6 +86,7 @@ public class GameState implements Serializable, Copyable<GameState> {
private boolean isPlaneChase;
private List<String> seenPlanes = new ArrayList<>();
private List<Designation> designations = new ArrayList<>();
private List<Emblem> inherentEmblems = new ArrayList<>();
private Exile exile;
private Battlefield battlefield;
private int turnNum = 1;
@ -157,6 +159,7 @@ public class GameState implements Serializable, Copyable<GameState> {
this.isPlaneChase = state.isPlaneChase;
this.seenPlanes.addAll(state.seenPlanes);
this.designations.addAll(state.designations);
this.inherentEmblems = CardUtil.deepCopyObject(state.inherentEmblems);
this.exile = state.exile.copy();
this.battlefield = state.battlefield.copy();
this.turnNum = state.turnNum;
@ -204,6 +207,7 @@ public class GameState implements Serializable, Copyable<GameState> {
exile.clear();
command.clear();
designations.clear();
inherentEmblems.clear();
seenPlanes.clear();
isPlaneChase = false;
revealed.clear();
@ -245,6 +249,7 @@ public class GameState implements Serializable, Copyable<GameState> {
this.isPlaneChase = state.isPlaneChase;
this.seenPlanes = state.seenPlanes;
this.designations = state.designations;
this.inherentEmblems = state.inherentEmblems;
this.exile = state.exile;
this.battlefield = state.battlefield;
this.turnNum = state.turnNum;
@ -506,6 +511,10 @@ public class GameState implements Serializable, Copyable<GameState> {
return designations;
}
public List<Emblem> getInherentEmblems() {
return inherentEmblems;
}
public Plane getCurrentPlane() {
if (command != null && command.size() > 0) {
for (CommandObject cobject : command) {
@ -1135,6 +1144,25 @@ public class GameState implements Serializable, Copyable<GameState> {
}
}
/**
* Inherent triggers (Rad counters) in the rules have no source.
* However to fit better with the engine, we make a fake emblem source,
* which is not displayed in any game zone. That allows the trigger to
* have a source, which helps with a bunch of situation like hosting,
* rather than having a trigger.
* <p>
* Should not be used except in very specific situations
*/
public void addInherentEmblem(Emblem emblem, UUID controllerId) {
getInherentEmblems().add(emblem);
emblem.setControllerId(controllerId);
for (Ability ability : emblem.getInitAbilities()) {
ability.setControllerId(controllerId);
ability.setSourceId(emblem.getId());
addAbility(ability, null, emblem);
}
}
public void addDesignation(Designation designation, Game game, UUID controllerId) {
getDesignations().add(designation);
for (Ability ability : designation.getInitAbilities()) {
@ -1414,7 +1442,7 @@ public class GameState implements Serializable, Copyable<GameState> {
/**
* Store the tags of source ability using the MOR as a reference
*/
void storePermanentCostsTags(MageObjectReference permanentMOR, Ability source){
void storePermanentCostsTags(MageObjectReference permanentMOR, Ability source) {
if (source.getCostsTagMap() != null) {
permanentCostsTags.put(permanentMOR, CardUtil.deepCopyObject(source.getCostsTagMap()));
}
@ -1424,9 +1452,9 @@ public class GameState implements Serializable, Copyable<GameState> {
* Removes the cost tags if the corresponding permanent is no longer on the battlefield.
* Only use if the stack is empty and nothing can refer to them anymore (such as at EOT, the current behavior)
*/
public void cleanupPermanentCostsTags(Game game){
public void cleanupPermanentCostsTags(Game game) {
getPermanentCostsTags().entrySet().removeIf(entry ->
!(entry.getKey().getZoneChangeCounter() == game.getState().getZoneChangeCounter(entry.getKey().getSourceId())-1)
!(entry.getKey().getZoneChangeCounter() == game.getState().getZoneChangeCounter(entry.getKey().getSourceId()) - 1)
); // The stored MOR is the stack-moment MOR so need to subtract one from the permanent's ZCC for the check
}