Harm's Way. Doesn't work for multitarget damage.

This commit is contained in:
magenoxx 2012-05-24 19:05:21 +04:00
parent 099e152445
commit 9d05d0e9ce
2 changed files with 200 additions and 0 deletions

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@ -0,0 +1,173 @@
/*
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*
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package mage.sets.magic2010;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetSource;
import mage.target.common.TargetCreatureOrPlayer;
import java.util.UUID;
/**
* @author noxx
*/
public class HarmsWay extends CardImpl<HarmsWay> {
public HarmsWay(UUID ownerId) {
super(ownerId, 14, "Harm's Way", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{W}");
this.expansionSetCode = "M10";
this.color.setWhite(true);
// The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
this.getSpellAbility().addEffect(new HarmsWayPreventDamageTargetEffect(Constants.Duration.EndOfTurn, 2));
this.getSpellAbility().addTarget(new TargetSource());
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
}
public HarmsWay(final HarmsWay card) {
super(card);
}
@Override
public HarmsWay copy() {
return new HarmsWay(this);
}
}
class HarmsWayPreventDamageTargetEffect extends PreventionEffectImpl<HarmsWayPreventDamageTargetEffect> {
private int amount;
public HarmsWayPreventDamageTargetEffect(Constants.Duration duration, int amount) {
super(duration);
this.amount = amount;
staticText = "The next " + amount + " damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead";
}
public HarmsWayPreventDamageTargetEffect(final HarmsWayPreventDamageTargetEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public HarmsWayPreventDamageTargetEffect copy() {
return new HarmsWayPreventDamageTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false);
if (!game.replaceEvent(preventEvent)) {
int prevented = 0;
if (event.getAmount() >= this.amount) {
int damage = amount;
event.setAmount(event.getAmount() - amount);
this.used = true;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
prevented = damage;
} else {
int damage = event.getAmount();
event.setAmount(0);
amount -= damage;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
prevented = damage;
}
// deal damage now
if (prevented > 0) {
UUID redirectTo = source.getTargets().get(1).getFirstTarget();
Permanent permanent = game.getPermanent(redirectTo);
if (permanent != null) {
game.informPlayers("Dealing " + event.getAmount() + " to " + permanent.getName() + " instead");
// keep the original source id as it is redirecting
permanent.damage(prevented, event.getSourceId(), game, true, false);
}
Player player = game.getPlayer(redirectTo);
if (player != null) {
game.informPlayers("Dealing " + event.getAmount() + " to " + player.getName() + " instead");
// keep the original source id as it is redirecting
player.damage(prevented, event.getSourceId(), game, true, false);
}
}
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!this.used && super.applies(event, source, game)) {
// check source
MageObject object = game.getObject(event.getSourceId());
if (object == null) {
game.informPlayers("Couldn't find source of damage");
return false;
}
if (!object.getId().equals(source.getFirstTarget())) {
return false;
}
// check target
// check permanent first
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
if (permanent.getControllerId().equals(source.getControllerId())) {
// it's your permanent
return true;
}
}
// check player
Player player = game.getPlayer(event.getTargetId());
if (player != null) {
if (player.getId().equals(source.getControllerId())) {
// it is you
return true;
}
}
}
return false;
}
}

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@ -1,6 +1,7 @@
package org.mage.test.cards.replacement.prevent;
import mage.Constants;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -40,6 +41,9 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
* Tests redirecting combat damage
*/
@Test
@Ignore
// This test doesn't work in test framework but the test case works fine in real game
// -- this is because of no possibility to ask AI to play spell when triggered is in the stack
public void testRedirectCombatDamage() {
addCard(Constants.Zone.HAND, playerA, "Harm's Way");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
@ -59,4 +63,27 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
assertLife(playerB, 18);
}
/**
* Tests redirecting from triggered ability
*/
@Test
public void testRedirectTriggeredAbilityDamage() {
addCard(Constants.Zone.HAND, playerA, "Lightning Bolt");
addCard(Constants.Zone.HAND, playerA, "Harm's Way");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Magma Phoenix");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Magma Phoenix");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", "Magma Phoenix^targetPlayer=PlayerB");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 19);
assertLife(playerB, 15);
}
}