forked from External/mage
[WHO] Implement Gallifrey Stands
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93
Mage.Sets/src/mage/cards/g/GallifreyStands.java
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93
Mage.Sets/src/mage/cards/g/GallifreyStands.java
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package mage.cards.g;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PutCardFromHandOntoBattlefieldEffect;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.abilities.hint.ValueHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author PurpleCrowbar
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*/
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public final class GallifreyStands extends CardImpl {
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private static final FilterCreatureCard filter = new FilterCreatureCard("a Doctor creature card");
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private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent(SubType.DOCTOR, "Doctors");
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static {
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filter.add(SubType.DOCTOR.getPredicate());
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}
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public GallifreyStands(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{4}{W}{U}");
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this.supertype.add(SuperType.LEGENDARY);
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// When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new GallifreyStandsReturnEffect()));
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// At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new PutCardFromHandOntoBattlefieldEffect(filter), TargetController.YOU, false);
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ability.addEffect(new ConditionalOneShotEffect(new WinGameSourceControllerEffect(), new PermanentsOnTheBattlefieldCondition(filter2, ComparisonType.MORE_THAN, 12))
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.setText("Then if you control thirteen or more Doctors, you win the game"));
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this.addAbility(ability.addHint(new ValueHint("Doctors you control", new PermanentsOnBattlefieldCount(filter2))));
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}
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private GallifreyStands(final GallifreyStands card) {
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super(card);
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}
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@Override
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public GallifreyStands copy() {
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return new GallifreyStands(this);
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}
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}
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class GallifreyStandsReturnEffect extends OneShotEffect {
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private static final FilterCard filter = new FilterCard();
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static {
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filter.add(SubType.DOCTOR.getPredicate());
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}
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GallifreyStandsReturnEffect() {
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super(Outcome.Benefit);
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staticText = "return all Doctor cards from your graveyard to your hand";
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}
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private GallifreyStandsReturnEffect(final GallifreyStandsReturnEffect effect) {
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super(effect);
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}
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@Override
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public GallifreyStandsReturnEffect copy() {
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return new GallifreyStandsReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Cards cards = new CardsImpl(player.getGraveyard().getCards(filter, game));
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return player.moveCards(cards, Zone.HAND, source, game);
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}
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}
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@ -28,6 +28,8 @@ public final class DoctorWho extends ExpansionSet {
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cards.add(new SetCardInfo("Fiery Islet", 278, Rarity.RARE, mage.cards.f.FieryIslet.class));
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cards.add(new SetCardInfo("Forest", 204, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Four Knocks", 20, Rarity.RARE, mage.cards.f.FourKnocks.class));
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cards.add(new SetCardInfo("Gallifrey Stands", 132, Rarity.RARE, mage.cards.g.GallifreyStands.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gallifrey Stands", 418, Rarity.RARE, mage.cards.g.GallifreyStands.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 198, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lightning Greaves", 243, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class));
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cards.add(new SetCardInfo("Mind Stone", 244, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
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