Update *.sh and *.java files to use Unix line endings

This commit is contained in:
arcox 2020-07-09 13:07:26 -04:00
parent a6d03c925f
commit 9c7982e8f6
273 changed files with 26704 additions and 26704 deletions

View file

@ -1,55 +1,55 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author jeffwadsworth
*/
public class SkipCombatStepEffect extends ReplacementEffectImpl {
public SkipCombatStepEffect(Duration duration) {
super(duration, Outcome.Detriment);
staticText = "that player skips their next combat phase";
}
public SkipCombatStepEffect(final SkipCombatStepEffect effect) {
super(effect);
}
@Override
public SkipCombatStepEffect copy() {
return new SkipCombatStepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.COMBAT_PHASE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(targetPointer.getFirst(game, source));
}
}
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.GameEvent;
/**
*
* @author jeffwadsworth
*/
public class SkipCombatStepEffect extends ReplacementEffectImpl {
public SkipCombatStepEffect(Duration duration) {
super(duration, Outcome.Detriment);
staticText = "that player skips their next combat phase";
}
public SkipCombatStepEffect(final SkipCombatStepEffect effect) {
super(effect);
}
@Override
public SkipCombatStepEffect copy() {
return new SkipCombatStepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.COMBAT_PHASE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(targetPointer.getFirst(game, source));
}
}