Update *.sh and *.java files to use Unix line endings

This commit is contained in:
arcox 2020-07-09 13:07:26 -04:00
parent a6d03c925f
commit 9c7982e8f6
273 changed files with 26704 additions and 26704 deletions

View file

@ -1,55 +1,55 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author Styxo
*/
public class SetPlayerLifeTargetEffect extends OneShotEffect {
protected DynamicValue amount;
public SetPlayerLifeTargetEffect(int amount) {
this(StaticValue.get(amount));
}
public SetPlayerLifeTargetEffect(DynamicValue amount) {
super(Outcome.Neutral);
this.amount = amount;
this.staticText = setText();
}
public SetPlayerLifeTargetEffect(final SetPlayerLifeTargetEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public SetPlayerLifeTargetEffect copy() {
return new SetPlayerLifeTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
player.setLife(amount.calculate(game, source, this), game, source);
return true;
}
return false;
}
private String setText() {
StringBuilder sb = new StringBuilder("Target player's life total becomes ");
sb.append(amount.toString());
return sb.toString();
}
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author Styxo
*/
public class SetPlayerLifeTargetEffect extends OneShotEffect {
protected DynamicValue amount;
public SetPlayerLifeTargetEffect(int amount) {
this(StaticValue.get(amount));
}
public SetPlayerLifeTargetEffect(DynamicValue amount) {
super(Outcome.Neutral);
this.amount = amount;
this.staticText = setText();
}
public SetPlayerLifeTargetEffect(final SetPlayerLifeTargetEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public SetPlayerLifeTargetEffect copy() {
return new SetPlayerLifeTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
player.setLife(amount.calculate(game, source, this), game, source);
return true;
}
return false;
}
private String setText() {
StringBuilder sb = new StringBuilder("Target player's life total becomes ");
sb.append(amount.toString());
return sb.toString();
}
}