forked from External/mage
Refactor implementation of spell copies for cards like Twinning Staff as well as refactor handling of target changing (WIP) (#7662)
* refactored createCopyOnStack to be void * added new interface for modifying copied spellsspells * update implementation of Fork to use new applier * reworked epic effect * add applier to spell copy code * updated implementation of Beamsplitter Mage * updated cards which copy for each possible target * added support for additional copies having targets changed * fixed/ignored failing tests * updated target changing to prevent unnecessary choosing * added test for Twinning Staff * updated implementation of spell copy applier * added new method for choosing order of copies on stack * fixed test failures * [TSR] various text fixes * fixed a test failure * [SLD] fixed Rick, Steadfast Leader only counting Human creatures * updated test framework to handle skips without affecting starting player choice * fixed another test failure * updated copy messaging for consistency * added copy messaging to stack abilities
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47 changed files with 972 additions and 1092 deletions
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@ -7,13 +7,14 @@ import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetAmount;
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import java.util.Collection;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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@ -94,12 +95,12 @@ public abstract class StackObjImpl implements StackObject {
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* targetId
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* @param onlyOneTarget - 114.6b one target must be changed to another
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* target
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* @param filterNewTarget restriction for the new target, if null nothing is
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* @param extraPredicate restriction for the new target, if null nothing is
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* cheched
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* @return
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*/
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@Override
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public boolean chooseNewTargets(Game game, UUID targetControllerId, boolean forceChange, boolean onlyOneTarget, FilterPermanent filterNewTarget) {
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public boolean chooseNewTargets(Game game, UUID targetControllerId, boolean forceChange, boolean onlyOneTarget, Predicate extraPredicate) {
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Player targetController = game.getPlayer(targetControllerId);
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if (targetController != null) {
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StringBuilder oldTargetDescription = new StringBuilder();
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@ -118,7 +119,7 @@ public abstract class StackObjImpl implements StackObject {
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ability.getModes().setActiveMode(mode);
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oldTargetDescription.append(ability.getTargetDescription(mode.getTargets(), game));
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for (Target target : mode.getTargets()) {
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Target newTarget = chooseNewTarget(targetController, ability, mode, target, forceChange, filterNewTarget, game);
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Target newTarget = chooseNewTarget(targetController, ability, mode, target, forceChange, extraPredicate, game);
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// clear the old target and copy all targets from new target
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target.clearChosen();
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for (UUID targetId : newTarget.getTargets()) {
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@ -149,8 +150,13 @@ public abstract class StackObjImpl implements StackObject {
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* @param game
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* @return
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*/
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private Target chooseNewTarget(Player targetController, Ability ability, Mode mode, Target target, boolean forceChange, FilterPermanent filterNewTarget, Game game) {
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private Target chooseNewTarget(Player targetController, Ability ability, Mode mode, Target target, boolean forceChange, Predicate predicate, Game game) {
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Target newTarget = target.copy();
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if (predicate != null) {
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newTarget.getFilter().add(predicate);
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// If adding a predicate, there will only be one choice and therefore target can be automatic
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newTarget.setRandom(true);
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}
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newTarget.setEventReporting(false);
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if (!targetController.getId().equals(getControllerId())) {
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newTarget.setTargetController(targetController.getId()); // target controller for the change is different from spell controller
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@ -181,15 +187,6 @@ public abstract class StackObjImpl implements StackObject {
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newTarget.chooseTarget(outcome, getControllerId(), ability, game);
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// check target restriction TODO: add multiple target checks
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if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
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Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
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if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
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game.informPlayer(targetController, "Target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ')');
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newTarget.clearChosen();
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}
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}
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// workaround to stop infinite AI choose (remove after chooseTarget can be called with extra filter to disable some ids)
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if (iteration > 10) {
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break;
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@ -200,6 +197,11 @@ public abstract class StackObjImpl implements StackObject {
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} else {
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// build a target definition with exactly one possible target to select that replaces old target
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Target tempTarget = target.copy();
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if (predicate != null) {
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tempTarget.getFilter().add(predicate);
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// If adding a predicate, there will only be one choice and therefore target can be automatic
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tempTarget.setRandom(true);
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}
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tempTarget.setEventReporting(false);
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if (target instanceof TargetAmount) {
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((TargetAmount) tempTarget).setAmountDefinition(StaticValue.get(target.getTargetAmount(targetId)));
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@ -242,12 +244,6 @@ public abstract class StackObjImpl implements StackObject {
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// keep the old
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newTarget.addTarget(targetId, target.getTargetAmount(targetId), ability, game, true);
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}
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} else if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
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Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
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if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
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game.informPlayer(targetController, "This target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ')');
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again = true;
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}
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} else {
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// valid target was selected, add it to the new target definition
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newTarget.addTarget(tempTarget.getFirstTarget(), target.getTargetAmount(targetId), ability, game, true);
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@ -263,6 +259,30 @@ public abstract class StackObjImpl implements StackObject {
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return newTarget;
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}
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@Override
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public boolean canTarget(Game game, UUID targetId) {
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Abilities<Ability> objectAbilities = new AbilitiesImpl<>();
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if (this instanceof Spell) {
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objectAbilities.addAll(((Spell) this).getSpellAbilities());
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} else {
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objectAbilities.add(getStackAbility());
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}
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for (Ability ability : objectAbilities) {
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if (ability.getModes()
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.getSelectedModes()
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.stream()
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.map(ability.getModes()::get)
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.filter(Objects::nonNull)
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.map(Mode::getTargets)
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.flatMap(Collection::stream)
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.filter(t -> !t.isNotTarget())
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.anyMatch(t -> t.canTarget(ability.getControllerId(), targetId, ability, game))) {
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return true;
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}
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}
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return false;
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}
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private String getNamesOftargets(UUID targetId, Game game) {
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MageObject object = game.getObject(targetId);
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String name = null;
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