Refactor implementation of spell copies for cards like Twinning Staff as well as refactor handling of target changing (WIP) (#7662)

* refactored createCopyOnStack to be void

* added new interface for modifying copied spellsspells

* update implementation of Fork to use new applier

* reworked epic effect

* add applier to spell copy code

* updated implementation of Beamsplitter Mage

* updated cards which copy for each possible target

* added support for additional copies having targets changed

* fixed/ignored failing tests

* updated target changing to prevent unnecessary choosing

* added test for Twinning Staff

* updated implementation of spell copy applier

* added new method for choosing order of copies on stack

* fixed test failures

* [TSR] various text fixes

* fixed a test failure

* [SLD] fixed Rick, Steadfast Leader only counting Human creatures

* updated test framework to handle skips without affecting starting player choice

* fixed another test failure

* updated copy messaging for consistency

* added copy messaging to stack abilities
This commit is contained in:
Evan Kranzler 2021-03-12 12:47:49 -05:00 committed by GitHub
parent b51915f6e8
commit 9c56a98dc9
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47 changed files with 972 additions and 1092 deletions

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@ -65,17 +65,7 @@ public class CopyTargetSpellEffect extends OneShotEffect {
spell = (Spell) game.getLastKnownInformation(targetPointer.getFirst(game, source), Zone.STACK);
}
if (spell != null) {
StackObject newStackObject = spell.createCopyOnStack(game, source, useController ? spell.getControllerId() : source.getControllerId(), chooseTargets);
Player player = game.getPlayer(source.getControllerId());
if (player != null && newStackObject instanceof Spell) {
String activateMessage = ((Spell) newStackObject).getActivatedMessage(game);
if (activateMessage.startsWith(" casts ")) {
activateMessage = activateMessage.substring(6);
}
if (!game.isSimulation()) {
game.informPlayers(player.getLogName() + activateMessage);
}
}
spell.createCopyOnStack(game, source, useController ? spell.getControllerId() : source.getControllerId(), chooseTargets);
return true;
}
return false;