Make Bebop and Rocksteady's discard optional.

This commit is contained in:
Grath 2025-11-01 20:00:03 -04:00
parent a0bdfda912
commit 9ba96ddf11

View file

@ -32,7 +32,7 @@ public final class BebopAndRocksteady extends CardImpl {
// Whenever Bebop & Rocksteady attacks or blocks, sacrifice a permanent unless you discard a card.
this.addAbility(new AttacksOrBlocksTriggeredAbility(new DoIfCostPaid(
null, new SacrificeControllerEffect(StaticFilters.FILTER_PERMANENT, 1, null),
new DiscardCardCost(), false), false
new DiscardCardCost(), true), false
));
}