forked from External/mage
Improved commander support for mdf/split/adventure cards (additional fixes for ac98a3a31a)
This commit is contained in:
parent
9416c6140a
commit
9b8df48183
12 changed files with 148 additions and 60 deletions
|
|
@ -55,13 +55,27 @@ public interface MageObject extends MageItem, Serializable {
|
|||
Set<SuperType> getSuperType();
|
||||
|
||||
/**
|
||||
* For cards: return basic abilities (without dynamic added) For permanents:
|
||||
* return all abilities (dynamic ability inserts into permanent)
|
||||
* For cards: return basic abilities (without dynamic added)
|
||||
* For permanents: return all abilities (dynamic ability inserts into permanent)
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
Abilities<Ability> getAbilities();
|
||||
|
||||
/**
|
||||
* Must return object specific abilities that will be added to the game
|
||||
* It's a one time action on card/command object putting to the game
|
||||
* <p>
|
||||
* If your object contains inner cards/parts then each card will be added separately,
|
||||
* see GameImpl.loadCards. So you must return only parent specific abilities here. All
|
||||
* other abilities will be added from the parts.
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
default Abilities<Ability> getInitAbilities() {
|
||||
return getAbilities();
|
||||
}
|
||||
|
||||
boolean hasAbility(Ability ability, Game game);
|
||||
|
||||
ObjectColor getColor();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue