Rework sacrifice effects to support "can't be sacrificed" (#11587)

* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
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xenohedron 2023-12-31 14:10:37 -05:00 committed by GitHub
parent f28c5c4fc5
commit 9b3ff32a33
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699 changed files with 1837 additions and 1619 deletions

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@ -4437,7 +4437,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean canPaySacrificeCost(Permanent permanent, Ability source, UUID controllerId, Game game) {
return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, controllerId, source, game);
return permanent.canBeSacrificed() &&
(sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, controllerId, source, game));
}
@Override