forked from External/mage
Rework sacrifice effects to support "can't be sacrificed" (#11587)
* add TargetSacrifice and canBeSacrificed
* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned
* fix text errors introduced by refactor
* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect
* cleanup keyword abilities involving sacrifice
* fix a bunch of custom effect classes involving sacrifice
* fix test choices
* update Assault Suit implementation
* fix filter check arguments
* add documentation to refactored common classes
* [CLB] Implement Jon Irenicus, Shattered One
* implement "{this} can't be sacrificed"
* add tests for Assault Suit and Jon Irenicus
* refactor out PlayerToRightGainsControlOfSourceEffect
* implement [LTC] Hithlain Rope
* add choose hint to all TargetSacrifice
---------
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
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699 changed files with 1837 additions and 1619 deletions
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@ -72,6 +72,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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protected boolean manifested = false;
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protected boolean morphed = false;
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protected boolean ringBearerFlag = false;
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protected boolean canBeSacrificed = true;
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protected int classLevel = 1;
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protected final Set<UUID> goadingPlayers = new HashSet<>();
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protected UUID originalControllerId;
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@ -176,6 +177,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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this.manifested = permanent.manifested;
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this.createOrder = permanent.createOrder;
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this.prototyped = permanent.prototyped;
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this.canBeSacrificed = permanent.canBeSacrificed;
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}
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@Override
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@ -215,6 +217,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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this.goadingPlayers.clear();
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this.loyaltyActivationsAvailable = 1;
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this.legendRuleApplies = true;
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this.canBeSacrificed = true;
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}
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@Override
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@ -1361,7 +1364,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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@Override
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public boolean sacrifice(Ability source, Game game) {
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//20091005 - 701.13
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if (isPhasedIn() && !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.SACRIFICE_PERMANENT, objectId, source, controllerId))) {
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if (isPhasedIn() && canBeSacrificed && !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.SACRIFICE_PERMANENT, objectId, source, controllerId))) {
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// Commander replacement effect or Rest in Peace (exile instead of graveyard) in play does not prevent successful sacrifice
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// so the return value of the moveToZone is not taken into account here
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moveToZone(Zone.GRAVEYARD, source, game, false);
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@ -1773,6 +1776,16 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return protectorId != null && protectorId.equals(playerId);
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}
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@Override
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public void setCanBeSacrificed(boolean canBeSacrificed) {
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this.canBeSacrificed = canBeSacrificed;
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}
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@Override
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public boolean canBeSacrificed() {
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return canBeSacrificed;
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}
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@Override
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public void setPairedCard(MageObjectReference pairedCard) {
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this.pairedPermanent = pairedCard;
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