forked from External/mage
Rework sacrifice effects to support "can't be sacrificed" (#11587)
* add TargetSacrifice and canBeSacrificed
* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned
* fix text errors introduced by refactor
* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect
* cleanup keyword abilities involving sacrifice
* fix a bunch of custom effect classes involving sacrifice
* fix test choices
* update Assault Suit implementation
* fix filter check arguments
* add documentation to refactored common classes
* [CLB] Implement Jon Irenicus, Shattered One
* implement "{this} can't be sacrificed"
* add tests for Assault Suit and Jon Irenicus
* refactor out PlayerToRightGainsControlOfSourceEffect
* implement [LTC] Hithlain Rope
* add choose hint to all TargetSacrifice
---------
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
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699 changed files with 1837 additions and 1619 deletions
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@ -17,7 +17,7 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetSacrifice;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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import mage.util.GameLog;
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@ -175,8 +175,8 @@ class OfferingAsThoughEffect extends AsThoughEffectImpl {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null
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&& player.chooseUse(Outcome.Benefit, "Offer a " + filter.getMessage() + " to cast " + spellToCast.getName() + '?', source, game)) {
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Target target = new TargetPermanent(1, 1, filter, true);
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player.chooseTarget(Outcome.Sacrifice, target, source, game);
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Target target = new TargetSacrifice(filter);
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player.choose(Outcome.Sacrifice, target, source, game);
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if (!target.isChosen()) {
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return false;
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}
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