Rework sacrifice effects to support "can't be sacrificed" (#11587)

* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
This commit is contained in:
xenohedron 2023-12-31 14:10:37 -05:00 committed by GitHub
parent f28c5c4fc5
commit 9b3ff32a33
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699 changed files with 1837 additions and 1619 deletions

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@ -17,7 +17,7 @@ import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetSacrifice;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import mage.util.GameLog;
@ -175,8 +175,8 @@ class OfferingAsThoughEffect extends AsThoughEffectImpl {
Player player = game.getPlayer(source.getControllerId());
if (player != null
&& player.chooseUse(Outcome.Benefit, "Offer a " + filter.getMessage() + " to cast " + spellToCast.getName() + '?', source, game)) {
Target target = new TargetPermanent(1, 1, filter, true);
player.chooseTarget(Outcome.Sacrifice, target, source, game);
Target target = new TargetSacrifice(filter);
player.choose(Outcome.Sacrifice, target, source, game);
if (!target.isChosen()) {
return false;
}