Rework sacrifice effects to support "can't be sacrificed" (#11587)

* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
This commit is contained in:
xenohedron 2023-12-31 14:10:37 -05:00 committed by GitHub
parent f28c5c4fc5
commit 9b3ff32a33
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699 changed files with 1837 additions and 1619 deletions

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@ -5,13 +5,13 @@ import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetSacrifice;
/**
* Exploit is the signature ability of the blue-black Silumgar clan. When a creature with exploit
@ -71,14 +71,13 @@ class ExploitEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Target target = new TargetPermanent(1, 1, new FilterControlledCreaturePermanent("creature to exploit"), true);
Target target = new TargetSacrifice(StaticFilters.FILTER_PERMANENT_A_CREATURE);
target.withChooseHint("to exploit");
if (target.canChoose(controller.getId(), source, game)) {
controller.chooseTarget(Outcome.Sacrifice, target, source, game);
controller.choose(Outcome.Sacrifice, target, source, game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
if (permanent.sacrifice(source, game)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source, controller.getId()));
}
if (permanent != null && (permanent.sacrifice(source, game))) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.EXPLOITED_CREATURE, permanent.getId(), source, controller.getId()));
}
}
return true;