Rework sacrifice effects to support "can't be sacrificed" (#11587)

* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
This commit is contained in:
xenohedron 2023-12-31 14:10:37 -05:00 committed by GitHub
parent f28c5c4fc5
commit 9b3ff32a33
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699 changed files with 1837 additions and 1619 deletions

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@ -6,12 +6,10 @@ import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.common.TargetSacrifice;
import mage.util.CardUtil;
import java.util.UUID;
@ -21,14 +19,20 @@ import java.util.UUID;
*/
public class SacrificeEffect extends OneShotEffect {
private FilterPermanent filter;
private String preText;
private final FilterPermanent filter;
private final String preText;
private DynamicValue count;
/**
* Target player sacrifices N permanents matching the filter
*/
public SacrificeEffect(FilterPermanent filter, int count, String preText) {
this(filter, StaticValue.get(count), preText);
}
/**
* Target player sacrifices X permanents matching the filter
*/
public SacrificeEffect(FilterPermanent filter, DynamicValue count, String preText) {
super(Outcome.Sacrifice);
this.filter = filter;
@ -49,26 +53,24 @@ public class SacrificeEffect extends OneShotEffect {
boolean applied = false;
for (UUID playerId : targetPointer.getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player != null) {
FilterPermanent newFilter = filter.copy(); // filter can be static, so it's important to copy here
newFilter.add(new ControllerIdPredicate(player.getId()));
int amount = count.calculate(game, source, this);
int realCount = game.getBattlefield().countAll(newFilter, player.getId(), game);
amount = Math.min(amount, realCount);
Target target = new TargetPermanent(amount, amount, newFilter, true);
if (amount > 0 && target.canChoose(player.getId(), source, game)) {
while (!target.isChosen()
&& target.canChoose(player.getId(), source, game)
&& player.canRespond()) {
player.chooseTarget(Outcome.Sacrifice, target, source, game);
}
for (int idx = 0; idx < target.getTargets().size(); idx++) {
Permanent permanent = game.getPermanent(target.getTargets().get(idx));
if (permanent != null
&& permanent.sacrifice(source, game)) {
applied = true;
}
}
if (player == null) {
continue;
}
int amount = Math.min(
count.calculate(game, source, this),
game.getBattlefield().count(TargetSacrifice.makeFilter(filter), player.getId(), source, game)
);
if (amount < 1) {
continue;
}
TargetSacrifice target = new TargetSacrifice(amount, filter);
while (!target.isChosen() && target.canChoose(player.getId(), source, game) && player.canRespond()) {
player.choose(Outcome.Sacrifice, target, source, game);
}
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.sacrifice(source, game)) {
applied = true;
}
}
}