Rework sacrifice effects to support "can't be sacrificed" (#11587)

* add TargetSacrifice and canBeSacrificed

* SacrificeTargetCost refactor, now uses TargetSacrifice, constructors simplified, subclasses aligned

* fix text errors introduced by refactor

* refactor SacrificeEffect, SacrificeAllEffect, SacrificeOpponentsEffect

* cleanup keyword abilities involving sacrifice

* fix a bunch of custom effect classes involving sacrifice

* fix test choices

* update Assault Suit implementation

* fix filter check arguments

* add documentation to refactored common classes

* [CLB] Implement Jon Irenicus, Shattered One

* implement "{this} can't be sacrificed"

* add tests for Assault Suit and Jon Irenicus

* refactor out PlayerToRightGainsControlOfSourceEffect

* implement [LTC] Hithlain Rope

* add choose hint to all TargetSacrifice

---------

Co-authored-by: Evan Kranzler <theelk801@gmail.com>
Co-authored-by: PurpleCrowbar <26198472+PurpleCrowbar@users.noreply.github.com>
This commit is contained in:
xenohedron 2023-12-31 14:10:37 -05:00 committed by GitHub
parent f28c5c4fc5
commit 9b3ff32a33
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699 changed files with 1837 additions and 1619 deletions

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@ -5,15 +5,15 @@ import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetSacrifice;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
@ -21,21 +21,42 @@ import java.util.UUID;
*/
public class SacrificeAllEffect extends OneShotEffect {
protected DynamicValue amount;
protected FilterControlledPermanent filter;
private final DynamicValue amount;
private final FilterPermanent filter;
private final boolean onlyOpponents;
public SacrificeAllEffect(FilterControlledPermanent filter) {
/**
* Each player sacrifices a permanent
* @param filter can be generic, will automatically add article and necessary sacrifice predicates
*/
public SacrificeAllEffect(FilterPermanent filter) {
this(1, filter);
}
public SacrificeAllEffect(int amount, FilterControlledPermanent filter) {
/**
* Each player sacrifices N permanents
* @param filter can be generic, will automatically add necessary sacrifice predicates
*/
public SacrificeAllEffect(int amount, FilterPermanent filter) {
this(StaticValue.get(amount), filter);
}
public SacrificeAllEffect(DynamicValue amount, FilterControlledPermanent filter) {
/**
* Each player sacrifices X permanents
* @param filter can be generic, will automatically add necessary sacrifice predicates
*/
public SacrificeAllEffect(DynamicValue amount, FilterPermanent filter) {
this(amount, filter, false);
}
/**
* Internal use for this and SacrificeOpponentsEffect
*/
protected SacrificeAllEffect(DynamicValue amount, FilterPermanent filter, boolean onlyOpponents) {
super(Outcome.Sacrifice);
this.amount = amount;
this.filter = filter;
this.onlyOpponents = onlyOpponents;
setText();
}
@ -43,6 +64,7 @@ public class SacrificeAllEffect extends OneShotEffect {
super(effect);
this.amount = effect.amount;
this.filter = effect.filter.copy();
this.onlyOpponents = effect.onlyOpponents;
}
@Override
@ -52,24 +74,27 @@ public class SacrificeAllEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
int num = amount.calculate(game, source, this);
if (num < 1) {
return false;
}
List<UUID> perms = new ArrayList<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Set<UUID> perms = new HashSet<>();
for (UUID playerId : onlyOpponents ?
game.getOpponents(source.getControllerId()) :
game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int numTargets = Math.min(amount.calculate(game, source, this), game.getBattlefield().countAll(filter, player.getId(), game));
TargetControlledPermanent target = new TargetControlledPermanent(numTargets, numTargets, filter, true);
if (target.canChoose(player.getId(), source, game)) {
while (!target.isChosen() && player.canRespond()) {
player.choose(Outcome.Sacrifice, target, source, game);
}
perms.addAll(target.getTargets());
}
if (player == null) {
continue;
}
int numTargets = Math.min(num, game.getBattlefield().count(TargetSacrifice.makeFilter(filter), player.getId(), source, game));
if (numTargets < 1) {
continue;
}
TargetSacrifice target = new TargetSacrifice(numTargets, filter);
while (!target.isChosen() && target.canChoose(player.getId(), source, game) && player.canRespond()) {
player.choose(Outcome.Sacrifice, target, source, game);
}
perms.addAll(target.getTargets());
}
for (UUID permID : perms) {
Permanent permanent = game.getPermanent(permID);
@ -82,17 +107,20 @@ public class SacrificeAllEffect extends OneShotEffect {
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append("each player sacrifices ");
if (amount.toString().equals("X")) {
sb.append(amount.toString());
sb.append(' ');
sb.append(filter.getMessage());
} else if (amount.toString().equals("1")) {
sb.append(CardUtil.addArticle(filter.getMessage()));
} else {
sb.append(CardUtil.numberToText(amount.toString(), "a"));
sb.append(' ');
sb.append(filter.getMessage());
sb.append(onlyOpponents ? "each opponent sacrifices " : "each player sacrifices ");
switch (amount.toString()) {
case "X":
sb.append(amount.toString());
sb.append(' ');
sb.append(filter.getMessage());
break;
case "1":
sb.append(CardUtil.addArticle(filter.getMessage()));
break;
default:
sb.append(CardUtil.numberToText(amount.toString(), "a"));
sb.append(' ');
sb.append(filter.getMessage());
}
staticText = sb.toString();
}