forked from External/mage
New Cards
[APO] Index [CHK] Cranial Extraction / Eight-And-A-Half-Tale / Ethereal Haze / Hankyu / He Who Hungers / Sensei's Divining Top [GPC] CrystalSeer [LRW] InkfathomDivers [SHM] AphoticWisps / CeruleanWisps / CrimsonWisps / CrimsonWisps / ViridescentWisps [10E] Discombobulate Fixes Glissa The Traitor - Changed flying to firststrike (solves issue 431) HiddenHorror - minor text fix Framework PreventAllDamageEffect - replaces PreventAllCombatDamageEffect and supports now also preventing damage outside comnbat, refactored some cards with previous individual effect SetCardColorTargetEffect - refactored some cards with previous individual effect LookLibraryControllerEffect - supports now variable number of cards and may shuffle after look at cards SacrificeSourceUnlessPaysEffect - refactored getText()
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36 changed files with 2104 additions and 359 deletions
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@ -28,15 +28,21 @@
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package mage.abilities.effects.common;
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import mage.Constants;
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import mage.Constants.Outcome;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.SpellAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetCard;
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/**
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*
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@ -44,45 +50,120 @@ import mage.players.Player;
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*/
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public class LookLibraryControllerEffect extends OneShotEffect<LookLibraryControllerEffect> {
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private int numberOfCards;
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private boolean mayShuffleAfter;
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public LookLibraryControllerEffect() {
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this(1);
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}
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public LookLibraryControllerEffect(int numberOfCards) {
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this(numberOfCards, false);
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}
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public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter) {
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super(Outcome.Benefit);
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staticText = "Look at the top card of your Library";
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this.numberOfCards = numberOfCards;
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this.mayShuffleAfter = mayShuffleAfter;
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}
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public LookLibraryControllerEffect(final LookLibraryControllerEffect effect) {
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super(effect);
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this.numberOfCards = effect.numberOfCards;
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this.mayShuffleAfter = effect.mayShuffleAfter;
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}
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@Override
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public LookLibraryControllerEffect copy() {
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return new LookLibraryControllerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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String windowname;
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Player player = game.getPlayer(source.getControllerId());
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Card sourcecard = game.getCard(source.getSourceId());
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if (sourcecard == null) {
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windowname = "Top card";
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String windowName ="Reveal";
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if (source instanceof SpellAbility) {
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Card sourceCard = game.getCard(source.getSourceId());
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if (sourceCard != null)
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windowName = sourceCard.getName();
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}
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else {
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windowname = sourcecard.getName();
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null)
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windowName = sourcePermanent.getName();
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}
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Card card = player.getLibrary().getFromTop(game);
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if (card != null) {
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Cards cards = new CardsImpl(Zone.PICK);
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cards.add(card);
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player.lookAtCards(windowname, cards, game);
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} else {
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return false;
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Cards cards = new CardsImpl(Zone.PICK);
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int count = Math.min(player.getLibrary().size(), this.numberOfCards);
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for (int i = 0; i < count; i++) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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cards.add(card);
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game.setZone(card.getId(), Zone.PICK);
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}
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}
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player.lookAtCards(windowName, cards, game);
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on your library (last chosen will be on top)"));
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target.setRequired(true);
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while (cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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cards.remove(card);
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card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
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}
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target.clearChosen();
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}
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if (cards.size() == 1) {
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Card card = cards.get(cards.iterator().next(), game);
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card.moveToZone(Zone.LIBRARY, source.getId(), game, true);
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}
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if (this.mayShuffleAfter) {
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if (player.chooseUse(Constants.Outcome.Benefit, "Shuffle you library?", game)) {
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player.shuffleLibrary(game);
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}
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}
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return true;
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}
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@Override
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder("Look at the top ");
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switch(this.numberOfCards) {
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case 1:
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sb.append("card ");
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break;
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case 2:
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sb.append("two");
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break;
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case 3:
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sb.append("three");
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break;
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case 4:
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sb.append("four");
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break;
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case 5:
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sb.append("five");
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break;
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default:
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sb.append(this.numberOfCards);
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break;
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}
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if (this.numberOfCards > 1)
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sb.append(" cards ");
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sb.append("of your Library");
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if (this.numberOfCards > 1)
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sb.append(", then put them back in any order");
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if (this.mayShuffleAfter)
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sb.append(". You may shuffle your library");
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return sb.toString();
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}
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}
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