Fix Skyserpent Seeker moving 1st land back into library

This commit is contained in:
Steven Knipe 2025-09-03 17:17:06 -07:00
parent 95b8fc92ef
commit 9aafd4a14e

View file

@ -1,23 +1,25 @@
package mage.cards.s; package mage.cards.s;
import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.RevealCardsFromLibraryUntilEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.ExhaustAbility;
import mage.cards.*;
import mage.constants.*;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.DeathtouchAbility; import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.ExhaustAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.PutCards;
import mage.constants.SubType;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.game.Game; import mage.game.Game;
import mage.players.Player; import mage.players.Player;
import java.util.UUID;
/** /**
* *
* @author Jmlundeen * @author Jmlundeen
@ -84,8 +86,9 @@ class SkyserpentSeekerEffect extends OneShotEffect {
if (lands.size() == 2) { if (lands.size() == 2) {
break; break;
} }
} else {
revealedCards.add(card);
} }
revealedCards.add(card);
} }
controller.revealCards(source, revealedCards, game); controller.revealCards(source, revealedCards, game);
PutCards.BATTLEFIELD_TAPPED.moveCards(controller, lands, source, game); PutCards.BATTLEFIELD_TAPPED.moveCards(controller, lands, source, game);