forked from External/mage
Added Norn's Decree (#10281)
* Added Norn's Decree Also added a couple of helper classes: - A triggered ability for when players attack - A triggered ability for the controller taking combat damage from one or more creatures (will be used in Starscream, Power Hungry) - A condition for when an attacked player is poisoned * Fixed rules comment issue * Fixed issue with incorrect logic in CombatDamageDealtToYouTriggeredAbility
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package mage.abilities.common;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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/**
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* A triggered ability for whenever a player attacks. Has an optional component
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* for setting the target pointer on effects to that attacking player.
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*
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* @author alexander-novo
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*/
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public class PlayerAttacksTriggeredAbility extends TriggeredAbilityImpl {
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// Whether or not the ability should set a target targetting the player who
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// attacked
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private final boolean setTarget;
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/**
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* @param effect The effect that should happen when the ability resolves
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*/
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public PlayerAttacksTriggeredAbility(Effect effect) {
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this(effect, false);
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}
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/**
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* @param effect The effect that should happen when the ability resolves
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* @param setTarget Whether or not the ability should set a target targetting
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* the player who attacked
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*/
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public PlayerAttacksTriggeredAbility(Effect effect, boolean setTarget) {
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this(Zone.BATTLEFIELD, effect, setTarget, false);
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}
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/**
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* @param zone Which zone the ability shoudl take effect in
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* @param effect The effect that should happen when the ability resolves
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* @param setTarget Whether or not the ability should set a target targetting
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* the player who attacked
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* @param optional Whether or not the ability is optional
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*/
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public PlayerAttacksTriggeredAbility(Zone zone, Effect effect, boolean setTarget,
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boolean optional) {
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super(zone, effect, optional);
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this.setTarget = setTarget;
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setTriggerPhrase(generateTriggerPhrase());
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}
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private PlayerAttacksTriggeredAbility(final PlayerAttacksTriggeredAbility ability) {
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super(ability);
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this.setTarget = ability.setTarget;
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (!game.getCombat().getAttackers().isEmpty()) {
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if (this.setTarget) {
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this.getEffects().setTargetPointer(
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new FixedTarget(event.getPlayerId()));
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}
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return true;
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}
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return false;
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}
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private String generateTriggerPhrase() {
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return "Whenever a player attacks, ";
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}
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@Override
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public PlayerAttacksTriggeredAbility copy() {
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return new PlayerAttacksTriggeredAbility(this);
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}
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}
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