Changed lost connection handling. Changed logging message.

This commit is contained in:
LevelX2 2014-08-14 08:15:58 +02:00
parent 3ea167857c
commit 9838590896
2 changed files with 7 additions and 4 deletions

View file

@ -199,12 +199,15 @@ public class Main {
}
sessionInfo.append(" at ").append(session.getHost()).append(" sessionId: ").append(session.getId());
if (throwable instanceof ClientDisconnectedException) {
SessionManager.getInstance().disconnect(client.getSessionId(), DisconnectReason.Disconnected);
logger.debug("Client disconnected - " + sessionInfo);
// Seems like the random diconnects from public server land here and should not be handled as explicit disconnects
// So it should be possible to reconnect to server and continue games if DisconnectReason is set to LostConnection
//SessionManager.getInstance().disconnect(client.getSessionId(), DisconnectReason.Disconnected);
SessionManager.getInstance().disconnect(client.getSessionId(), DisconnectReason.LostConnection);
logger.debug("Client disconnected - " + sessionInfo + " throwable: " + throwable == null ? "null" :throwable.getMessage());
}
else {
SessionManager.getInstance().disconnect(client.getSessionId(), DisconnectReason.LostConnection);
logger.info("Connection to client lost - " + sessionInfo);
logger.info("Connection to client lost - " + sessionInfo + " throwable: " + (throwable == null ? "null" :throwable.getMessage()));
}
}
}