simplified and condensed various effects which discard variable amounts of cards

This commit is contained in:
Evan Kranzler 2021-03-29 21:35:27 -04:00
parent 6c54dde7d2
commit 97af948932
15 changed files with 163 additions and 364 deletions

View file

@ -497,6 +497,8 @@ public interface Player extends MageItem, Copyable<Player> {
Cards discard(int amount, boolean random, boolean payForCost, Ability source, Game game);
Cards discard(int minAmount, int maxAmount, boolean payForCost, Ability source, Game game);
Cards discard(Cards cards, boolean payForCost, Ability source, Game game);
void discardToMax(Game game);