Fix a bug with clones of Adaptive Automaton and Metallic Mimic

Copies of Adaptive Automaton and Metallic Mimic don't get to choose a creature type.
This commit is contained in:
Samuel Sandeen 2018-07-22 10:49:16 -04:00 committed by GitHub
parent e1fc060755
commit 9705f7228c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

View file

@ -38,7 +38,7 @@ public final class AdaptiveAutomaton extends CardImpl {
// As Adaptive Automaton enters the battlefield, choose a creature type.
// Adaptive Automaton is the chosen type in addition to its other types.
AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature), null, EnterEventType.SELF);
AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature));
ability.addEffect(new EnterAttributeAddChosenSubtypeEffect());
this.addAbility(ability);

View file

@ -32,7 +32,7 @@ public final class MetallicMimic extends CardImpl {
this.toughness = new MageInt(1);
// As Metallic Mimic enters the battlefield, choose a creature type.
AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature), null, EnterEventType.SELF);
AsEntersBattlefieldAbility ability = new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature));
// Metallic Mimic is the chosen type in addition to its other types.
ability.addEffect(new EnterAttributeAddChosenSubtypeEffect());
this.addAbility(ability);