forked from External/mage
GUI: Autochoose targets if choice can be made (#9206)
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1e01efd49d
commit
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29 changed files with 492 additions and 213 deletions
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@ -10,6 +10,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.TargetEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.util.RandomUtil;
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@ -317,8 +318,14 @@ public abstract class TargetImpl implements Target {
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possibleTargets.remove(index);
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}
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}
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} else if (!targetController.chooseTarget(outcome, this, source, game)) {
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return chosen;
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} else {
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// Try to autochoosen
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UUID autoChosenId = tryToAutoChoose(playerId, source, game);
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if (autoChosenId != null) {
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addTarget(autoChosenId, source, game);
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} else if (!targetController.chooseTarget(outcome, this, source, game)) { // If couldn't autochoose ask player
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return chosen;
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}
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}
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chosen = targets.size() >= getNumberOfTargets();
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} while (!isChosen() && !doneChoosing());
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@ -595,4 +602,82 @@ public abstract class TargetImpl implements Target {
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public boolean contains(UUID targetId) {
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return targets.containsKey(targetId);
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}
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@Override
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public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = possibleTargets(abilityControllerId, source, game);
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possibleTargets.removeAll(this.targets.keySet());
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return tryToAutoChoose(abilityControllerId, source, game, possibleTargets);
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}
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@Override
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public UUID tryToAutoChoose(UUID abilityControllerId, Ability source, Game game, Collection<UUID> possibleTargets) {
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Player player = game.getPlayer(abilityControllerId);
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if (player == null) {
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return null;
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}
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int playerAutoTargetLevel;
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if (player.isHuman() && player.getControllingPlayersUserData(game) != null) { // Ensure that non-strictChooseMode ComputerPlayer will still use this ability
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playerAutoTargetLevel = player.getControllingPlayersUserData(game).getAutoTargetLevel();
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} else {
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playerAutoTargetLevel = 2;
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}
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boolean strictModeEnabled = player.getStrictChooseMode();
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boolean canAutoChoose = this.getMinNumberOfTargets() == this.getMaxNumberOfTargets() && // Targets must be picked
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possibleTargets.size() == this.getNumberOfTargets() - this.getSize() && // Available targets are equal to the number that must be picked
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!strictModeEnabled && // Test AI is not set to strictChooseMode(true)
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playerAutoTargetLevel > 0; // Human player has enabled auto-choose in settings
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if (canAutoChoose) {
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boolean autoTargetAll = playerAutoTargetLevel == 2;
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for (UUID possibleChooseId : possibleTargets) {
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// Don't pick a target that's already been chosen, this will lead to an infinite loop of
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// choosen and unchoosing the same target.
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if (this.targets.containsKey(possibleChooseId)) {
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continue;
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}
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if (autoTargetAll) { // No need for further checks since all targeting is to be automated
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return possibleChooseId;
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}
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// Check if you control the target (or own the card)
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boolean targetingOwnThing;
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if (possibleChooseId == abilityControllerId) {
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targetingOwnThing = true;
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} else {
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Permanent targetPermanent = game.getPermanent(possibleChooseId);
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Card targetCard = game.getCard(possibleChooseId);
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Spell targetSpell = game.getSpell(possibleChooseId);
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if (targetPermanent != null) {
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targetingOwnThing = abilityControllerId == targetPermanent.getControllerId();
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} else if (targetCard != null) {
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targetingOwnThing = abilityControllerId == targetCard.getOwnerId();
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} else if (targetSpell != null) {
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targetingOwnThing = abilityControllerId == targetSpell.getControllerId();
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} else {
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// No point further checking
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continue;
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}
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}
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// If you control (or own the card) the target, check if it's one of the feel-bad effects.
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if (targetingOwnThing) {
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String abilityText = source.getRule(true).toLowerCase();
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if (abilityText.contains("discard")
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|| abilityText.contains("sacrifice")
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|| abilityText.contains("destroy")
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|| abilityText.contains("exile")) {
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continue;
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}
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// Otherwise return the target with the return statement below.
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}
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// If we get here then it means that the target UUID passes the checks.
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return possibleChooseId;
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}
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}
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return null;
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}
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}
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