Fix effects where the source's controller sacrifices it (#12583)

* Fix effects where the source's controller sacrifices it. Added test. Fixes #12582

* Update Evoke rules text
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ssk97 2024-07-17 21:28:50 -07:00 committed by GitHub
parent 3eb7ffa4cd
commit 96b08ee6bf
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4 changed files with 49 additions and 8 deletions

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@ -41,8 +41,16 @@ public class EvokeTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shriekmaw");
setChoice(playerA, true);
// addTarget(playerA, "Silvercoat Lion"); Autochosen, only target
setChoice(playerA, "When {this} enters the battlefield, destroy"); //Stack triggers
addTarget(playerA, "Silvercoat Lion"); // Destroy
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Exhume");
addTarget(playerA, "Shriekmaw");
addTarget(playerB, "Silvercoat Lion"); //Return
addTarget(playerA, "Silvercoat Lion"); // Destroy
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -55,5 +63,31 @@ public class EvokeTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Shriekmaw", 1);
}
@Test
public void testControllerSacrifices() {
}
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
addCard(Zone.HAND, playerA, "Wrong Turn");
addCard(Zone.HAND, playerA, "Mulldrifter");
addCard(Zone.BATTLEFIELD, playerB, "Proper Burial");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mulldrifter");
setChoice(playerA, true);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
setChoice(playerA, "When {this} enters the battlefield, draw"); //Stack triggers
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrong Turn");
addTarget(playerA, playerB);
addTarget(playerA, "Mulldrifter");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Mulldrifter", 1);
assertGraveyardCount(playerA, "Wrong Turn", 1);
assertLife(playerB, 22);
assertHandCount(playerA, 2);
}
}

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@ -8,7 +8,6 @@ import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
@ -18,7 +17,7 @@ import mage.game.stack.Spell;
public class SacrificeIfCastAtInstantTimeTriggeredAbility extends TriggeredAbilityImpl {
public SacrificeIfCastAtInstantTimeTriggeredAbility() {
super(Zone.STACK, new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextCleanupDelayedTriggeredAbility(new SacrificeSourceEffect())));
super(Zone.STACK, new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextCleanupDelayedTriggeredAbility(new SacrificeSourceEffect(true))));
}
protected SacrificeIfCastAtInstantTimeTriggeredAbility(final SacrificeIfCastAtInstantTimeTriggeredAbility ability) {

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@ -13,13 +13,21 @@ import mage.game.permanent.Permanent;
*/
public class SacrificeSourceEffect extends OneShotEffect {
private final boolean controllerSacrifices;
public SacrificeSourceEffect() {
this(false);
}
public SacrificeSourceEffect(boolean controllerSacrifices) {
super(Outcome.Sacrifice);
staticText = "sacrifice {this}";
this.controllerSacrifices = controllerSacrifices;
staticText = (controllerSacrifices ? "{this}'s controller sacrifices it" : "sacrifice {this}");
}
protected SacrificeSourceEffect(final SacrificeSourceEffect effect) {
super(effect);
controllerSacrifices = effect.controllerSacrifices;
}
@Override
@ -40,7 +48,7 @@ public class SacrificeSourceEffect extends OneShotEffect {
if (sourceObject instanceof Permanent) {
Permanent permanent = (Permanent) sourceObject;
// you can only sacrifice a permanent you control
if (source.isControlledBy(permanent.getControllerId())) {
if (controllerSacrifices || source.isControlledBy(permanent.getControllerId())) {
return permanent.sacrifice(source, game);
}
return true;

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@ -25,8 +25,8 @@ public class EvokeAbility extends AlternativeSourceCostsImpl {
public EvokeAbility(Cost cost) {
super(EVOKE_KEYWORD, REMINDER_TEXT, cost);
Ability ability = new ConditionalInterveningIfTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new SacrificeSourceEffect()),
EvokedCondition.instance, "Sacrifice {this} when it enters the battlefield and was evoked.");
new EntersBattlefieldTriggeredAbility(new SacrificeSourceEffect(true)),
EvokedCondition.instance, "When this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it.");
ability.setRuleVisible(false);
addSubAbility(ability);
}