forked from External/mage
Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents (#6888);
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parent
e5529d5835
commit
96155ec799
4 changed files with 86 additions and 55 deletions
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@ -1,9 +1,5 @@
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package mage.game;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.MageException;
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import mage.MageObject;
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import mage.abilities.*;
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@ -64,6 +60,7 @@ import mage.target.Target;
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import mage.target.TargetCard;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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import mage.util.CardUtil;
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import mage.util.GameLog;
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import mage.util.MessageToClient;
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import mage.util.RandomUtil;
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@ -71,6 +68,11 @@ import mage.util.functions.ApplyToPermanent;
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import mage.watchers.common.*;
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import org.apache.log4j.Logger;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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public abstract class GameImpl implements Game, Serializable {
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private static final int ROLLBACK_TURNS_MAX = 4;
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@ -1805,7 +1807,7 @@ public abstract class GameImpl implements Game, Serializable {
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break;
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}
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// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -1880,7 +1882,7 @@ public abstract class GameImpl implements Game, Serializable {
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Zone currentZone = this.getState().getZone(card.getId());
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String currentZoneInfo = (currentZone == null ? "(error)" : "(" + currentZone.name() + ")");
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if (player.chooseUse(Outcome.Benefit, "Move " + card.getIdName()
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+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
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+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
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"Move to command", "Leave in current zone " + currentZoneInfo, null, this)) {
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toMove.add(card);
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} else {
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@ -2602,7 +2604,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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//20100423 - 800.4a
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Set<Card> toOutside = new HashSet<>();
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
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Permanent perm = it.next();
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if (perm.isOwnedBy(playerId)) {
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if (perm.getAttachedTo() != null) {
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@ -2652,7 +2654,7 @@ public abstract class GameImpl implements Game, Serializable {
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player.moveCards(toOutside, Zone.OUTSIDE, null, this);
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// triggered abilities that don't use the stack have to be executed
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List<TriggeredAbility> abilities = state.getTriggered(player.getId());
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2672,7 +2674,7 @@ public abstract class GameImpl implements Game, Serializable {
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// Remove cards from the player in all exile zones
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for (ExileZone exile : this.getExile().getExileZones()) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
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Card card = this.getCard(it.next());
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if (card != null && card.isOwnedBy(playerId)) {
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it.remove();
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@ -2682,7 +2684,7 @@ public abstract class GameImpl implements Game, Serializable {
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//Remove all commander/emblems/plane the player controls
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boolean addPlaneAgain = false;
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
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CommandObject obj = it.next();
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if (obj.isControlledBy(playerId)) {
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if (obj instanceof Emblem) {
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@ -3063,28 +3065,10 @@ public abstract class GameImpl implements Game, Serializable {
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throw new IllegalArgumentException("Command zone supports in commander test games");
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}
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// warning, permanents go to battlefield without resolve, continuus effects must be init
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for (PermanentCard permanentCard : battlefield) {
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permanentCard.setZone(Zone.BATTLEFIELD, this);
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permanentCard.setOwnerId(ownerId);
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PermanentCard newPermanent = new PermanentCard(permanentCard.getCard(), ownerId, this);
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getPermanentsEntering().put(newPermanent.getId(), newPermanent);
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newPermanent.entersBattlefield(newPermanent.getId(), this, Zone.OUTSIDE, false);
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addPermanent(newPermanent, getState().getNextPermanentOrderNumber());
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getPermanentsEntering().remove(newPermanent.getId());
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newPermanent.removeSummoningSickness();
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if (permanentCard.isTapped()) {
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newPermanent.setTapped(true);
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}
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// init effects on static abilities (init continuous effects, warning, game state contains copy)
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for (ContinuousEffect effect : this.getState().getContinuousEffects().getLayeredEffects(this)) {
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Optional<Ability> ability = this.getState().getContinuousEffects().getLayeredEffectAbilities(effect).stream().findFirst();
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if (ability.isPresent() && newPermanent.getId().equals(ability.get().getSourceId())) {
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effect.init(ability.get(), this, activePlayerId); // game is not setup yet, game.activePlayer is null -- need direct id
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}
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}
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CardUtil.putCardOntoBattlefieldWithEffects(this, permanentCard, player);
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}
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applyEffects();
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}
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}
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