forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
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71 changed files with 1274 additions and 802 deletions
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@ -10,27 +10,24 @@ import java.util.List;
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import java.util.UUID;
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public interface ChatManager {
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UUID createChatSession(String info);
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void joinChat(UUID chatId, UUID userId);
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void clearUserMessageStorage();
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void leaveChat(UUID chatId, UUID userId);
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void destroyChatSession(UUID chatId);
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void broadcast(UUID chatId, String userName, String message, ChatMessage.MessageColor color, boolean withTime, Game game, ChatMessage.MessageType messageType, ChatMessage.SoundToPlay soundToPlay);
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void broadcast(UUID userId, String message, ChatMessage.MessageColor color) throws UserNotFoundException;
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void sendReconnectMessage(UUID userId);
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void sendLostConnectionMessage(UUID userId, DisconnectReason reason);
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void sendMessageToUserChats(UUID userId, String message);
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void removeUser(UUID userId, DisconnectReason reason);
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List<ChatSession> getChatSessions();
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void checkHealth();
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}
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