Network upgrade and new reconnection mode (#11527)

Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
This commit is contained in:
Oleg Agafonov 2023-12-07 19:56:52 +03:00 committed by GitHub
parent 7f0558ff3c
commit 960e896903
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GPG key ID: 4AEE18F83AFDEB23
71 changed files with 1274 additions and 802 deletions

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@ -10,27 +10,24 @@ import java.util.List;
import java.util.UUID;
public interface ChatManager {
UUID createChatSession(String info);
void joinChat(UUID chatId, UUID userId);
void clearUserMessageStorage();
void leaveChat(UUID chatId, UUID userId);
void destroyChatSession(UUID chatId);
void broadcast(UUID chatId, String userName, String message, ChatMessage.MessageColor color, boolean withTime, Game game, ChatMessage.MessageType messageType, ChatMessage.SoundToPlay soundToPlay);
void broadcast(UUID userId, String message, ChatMessage.MessageColor color) throws UserNotFoundException;
void sendReconnectMessage(UUID userId);
void sendLostConnectionMessage(UUID userId, DisconnectReason reason);
void sendMessageToUserChats(UUID userId, String message);
void removeUser(UUID userId, DisconnectReason reason);
List<ChatSession> getChatSessions();
void checkHealth();
}