Network upgrade and new reconnection mode (#11527)

Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
This commit is contained in:
Oleg Agafonov 2023-12-07 19:56:52 +03:00 committed by GitHub
parent 7f0558ff3c
commit 960e896903
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71 changed files with 1274 additions and 802 deletions

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@ -7,9 +7,25 @@ import mage.server.game.ReplayManagerImpl;
import mage.server.managers.*;
import mage.server.tournament.TournamentManagerImpl;
import mage.server.util.ThreadExecutorImpl;
import org.apache.log4j.Logger;
import java.util.concurrent.TimeUnit;
/**
* @author Burato, JayDi85
*/
public class MainManagerFactory implements ManagerFactory {
private final Logger logger = Logger.getLogger(MainManagerFactory.class);
// defines how often checking process should be run on server (in minutes)
// TODO: WARNING, it's can be very buggy but very rare (quit players for no reason, e.g. empty deck bug in sideboard)
// main reason - health code can run in the moment of game move from one stage to another (e.g. on sideboarding prepare)
// TODO: add debug menu like "call server health in 10 seconds"
// TODO: add debug menu like "call server side disconnect in 10 seconds"
// TODO: add debug menu like "call client side disconnect in 10 seconds"
private static final int SERVER_HEALTH_CHECK_TIMEOUT_MINS = 10;
private final ConfigSettings configSettings;
private final ThreadExecutor threadExecutor;
private final ChatManager chatManager;
@ -24,7 +40,6 @@ public class MainManagerFactory implements ManagerFactory {
private final UserManager userManager;
private final TournamentManager tournamentManager;
public MainManagerFactory(ConfigSettings configSettings) {
this.configSettings = configSettings;
// ThreadExecutorImpl, MailClientImpl and MailGunClient depend only on the config, so they are initialised first
@ -47,6 +62,7 @@ public class MainManagerFactory implements ManagerFactory {
this.gamesRoomManager = gamesRoomManager;
this.tableManager = tableManager;
this.userManager = userManager;
// execute the initialisation block of the relevant manager (they start the executor services)
startThreads(gamesRoomManager, tableManager, userManager);
}
@ -55,6 +71,21 @@ public class MainManagerFactory implements ManagerFactory {
userManager.init();
tableManager.init();
gamesRoomManager.init();
threadExecutor().getServerHealthExecutor().scheduleAtFixedRate(() -> {
try {
//logger.info("---");
//logger.info("Server health check started");
this.tableManager().checkHealth();
this.chatManager().checkHealth();
this.userManager().checkHealth();
this.sessionManager().checkHealth();
} catch (Exception ex) {
logger.fatal("Server health check: catch unknown error - " + ex, ex);
}
//logger.info("Server health check end");
//logger.info("---");
}, SERVER_HEALTH_CHECK_TIMEOUT_MINS, SERVER_HEALTH_CHECK_TIMEOUT_MINS, TimeUnit.MINUTES);
}
@Override