forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
This commit is contained in:
parent
7f0558ff3c
commit
960e896903
71 changed files with 1274 additions and 802 deletions
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@ -1,16 +1,17 @@
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package mage.server;
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import mage.cards.ExpansionSet;
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import mage.cards.RateCard;
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import mage.cards.Sets;
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import mage.cards.decks.DeckValidatorFactory;
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import mage.cards.repository.CardScanner;
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import mage.cards.repository.PluginClassloaderRegistery;
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import mage.cards.repository.RepositoryUtil;
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import mage.cards.RateCard;
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import mage.game.match.MatchType;
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import mage.game.tournament.TournamentType;
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import mage.interfaces.MageServer;
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import mage.remote.Connection;
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import mage.remote.SessionImpl;
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import mage.server.draft.CubeFactory;
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import mage.server.game.GameFactory;
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import mage.server.game.PlayerFactory;
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@ -18,7 +19,10 @@ import mage.server.managers.ConfigSettings;
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import mage.server.managers.ManagerFactory;
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import mage.server.record.UserStatsRepository;
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import mage.server.tournament.TournamentFactory;
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import mage.server.util.*;
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import mage.server.util.ConfigFactory;
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import mage.server.util.ConfigWrapper;
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import mage.server.util.PluginClassLoader;
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import mage.server.util.ServerMessagesUtil;
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import mage.server.util.config.GamePlugin;
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import mage.server.util.config.Plugin;
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import mage.utils.MageVersion;
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@ -44,7 +48,7 @@ import java.nio.file.Paths;
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import java.util.*;
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/**
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public final class Main {
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@ -56,6 +60,8 @@ public final class Main {
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// priority: default setting -> prop setting -> arg setting
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private static final String testModeArg = "-testMode=";
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private static final String testModeProp = "xmage.testMode";
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private static final String detailsModeArg = "-detailsMode=";
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private static final String detailsModeProp = "xmage.detailsMode";
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private static final String adminPasswordArg = "-adminPassword=";
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private static final String adminPasswordProp = "xmage.adminPassword";
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private static final String configPathProp = "xmage.config.path";
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@ -75,6 +81,7 @@ public final class Main {
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// - simplified registration and login (no password check);
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// - debug main menu for GUI and rendering testing (must use -debug arg for client app);
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private static boolean testMode;
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private static boolean detailsMode;
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public static void main(String[] args) {
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System.setProperty("java.util.Arrays.useLegacyMergeSort", "true");
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@ -85,6 +92,7 @@ public final class Main {
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// enable test mode by default for developer build (if you run it from source code)
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testMode |= version.isDeveloperBuild();
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detailsMode = false;
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// settings by properties (-Dxxx=yyy from a launcher)
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if (System.getProperty(testModeProp) != null) {
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@ -93,6 +101,9 @@ public final class Main {
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if (System.getProperty(adminPasswordProp) != null) {
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adminPassword = SystemUtil.sanitize(System.getProperty(adminPasswordProp));
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}
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if (System.getProperty(detailsModeProp) != null) {
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detailsMode = Boolean.parseBoolean(System.getProperty(detailsModeProp));
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}
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final String configPath;
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if (System.getProperty(configPathProp) != null) {
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configPath = System.getProperty(configPathProp);
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@ -108,6 +119,9 @@ public final class Main {
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adminPassword = arg.replace(adminPasswordArg, "");
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adminPassword = SystemUtil.sanitize(adminPassword);
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}
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if (arg.startsWith(detailsModeArg)) {
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detailsMode = Boolean.parseBoolean(arg.replace(detailsModeArg, ""));
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}
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}
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logger.info(String.format("Reading configuration from path=%s", configPath));
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@ -234,7 +248,8 @@ public final class Main {
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logger.info("Config - max pool size : " + config.getMaxPoolSize());
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logger.info("Config - num accp.threads: " + config.getNumAcceptThreads());
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logger.info("Config - second.bind port: " + config.getSecondaryBindPort());
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logger.info("Config - auth. activated : " + (config.isAuthenticationActivated() ? "true" : "false"));
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logger.info("Config - users registration: " + (config.isAuthenticationActivated() ? "true" : "false"));
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logger.info("Config - users anon: " + (!config.isAuthenticationActivated() ? "true" : "false"));
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logger.info("Config - mailgun api key : " + config.getMailgunApiKey());
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logger.info("Config - mailgun domain : " + config.getMailgunDomain());
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logger.info("Config - mail smtp Host : " + config.getMailSmtpHost());
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@ -261,7 +276,13 @@ public final class Main {
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// Parameter: serializationtype => jboss
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InvokerLocator serverLocator = new InvokerLocator(connection.getURI());
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if (!isAlreadyRunning(config, serverLocator)) {
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server = new MageTransporterServer(managerFactory, serverLocator, new MageServerImpl(managerFactory, adminPassword, testMode), MageServer.class.getName(), new MageServerInvocationHandler(managerFactory));
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server = new MageTransporterServer(
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managerFactory,
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serverLocator,
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new MageServerImpl(managerFactory, adminPassword, testMode, detailsMode),
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MageServer.class.getName(),
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new MageServerInvocationHandler(managerFactory)
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);
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server.start();
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logger.info("Started MAGE server - listening on " + connection.toString());
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@ -297,67 +318,75 @@ public final class Main {
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return false;
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}
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static class ClientConnectionListener implements ConnectionListener {
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/**
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* Network, server side: connection monitoring and error processing
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*/
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static class MageServerConnectionListener implements ConnectionListener {
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private final ManagerFactory managerFactory;
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public ClientConnectionListener(ManagerFactory managerFactory) {
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public MageServerConnectionListener(ManagerFactory managerFactory) {
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this.managerFactory = managerFactory;
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}
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@Override
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public void handleConnectionException(Throwable throwable, Client client) {
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String sessionId = client.getSessionId();
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Optional<Session> session = managerFactory.sessionManager().getSession(sessionId);
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if (!session.isPresent()) {
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logger.trace("Session not found : " + sessionId);
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} else {
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UUID userId = session.get().getUserId();
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StringBuilder sessionInfo = new StringBuilder();
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Optional<User> user = managerFactory.userManager().getUser(userId);
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if (user.isPresent()) {
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sessionInfo.append(user.get().getName()).append(" [").append(user.get().getGameInfo()).append(']');
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} else {
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sessionInfo.append("[user missing] ");
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}
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sessionInfo.append(" at ").append(session.get().getHost()).append(" sessionId: ").append(session.get().getId());
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if (throwable instanceof ClientDisconnectedException) {
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// Seems like the random diconnects from public server land here and should not be handled as explicit disconnects
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// So it should be possible to reconnect to server and continue games if DisconnectReason is set to LostConnection
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//managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.Disconnected);
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managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.LostConnection);
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logger.info("CLIENT DISCONNECTED - " + sessionInfo);
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logger.debug("Stack Trace", throwable);
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} else {
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managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.LostConnection);
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logger.info("LOST CONNECTION - " + sessionInfo);
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if (logger.isDebugEnabled()) {
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if (throwable == null) {
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logger.debug("- cause: Lease expired");
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} else {
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logger.debug(" - cause: " + Session.getBasicCause(throwable).toString());
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}
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}
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}
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Session session = managerFactory.sessionManager().getSession(sessionId).orElse(null);
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if (session == null) {
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logger.debug("Connection error, session not found : " + sessionId + " - " + throwable);
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return;
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}
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// fill by user's info
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StringBuilder sessionInfo = new StringBuilder();
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User user = managerFactory.userManager().getUser(session.getUserId()).orElse(null);
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if (user != null) {
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sessionInfo.append(user.getName()).append(" [").append(user.getGameInfo()).append(']');
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} else {
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sessionInfo.append("[no user]");
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}
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sessionInfo.append(" at ").append(session.getHost()).append(", sessionId: ").append(session.getId());
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// check disconnection reason
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// lease ping is inner jboss feature to check connection status
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// xmage ping is app's feature to check connection and send additional data like ping statistics
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if (throwable instanceof ClientDisconnectedException) {
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// client called a disconnect command (full disconnect without tables keep)
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// no need to keep session
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logger.info("CLIENT DISCONNECTED - " + sessionInfo);
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logger.debug("- cause: client called disconnect command");
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managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.DisconnectedByUser, true);
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} else if (throwable == null) {
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// lease timeout (ping), so server lost connection with a client
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// must keep tables
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logger.info("LOST CONNECTION - " + sessionInfo);
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logger.debug("- cause: lease expired");
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managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.LostConnection, true);
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} else {
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// unknown error
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// must keep tables
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logger.info("LOST CONNECTION - " + sessionInfo);
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logger.debug("- cause: unknown error - " + throwable);
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managerFactory.sessionManager().disconnect(client.getSessionId(), DisconnectReason.LostConnection, true);
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}
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}
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}
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/**
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* Network, server side: data transport layer
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*/
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static class MageTransporterServer extends TransporterServer {
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protected Connector connector;
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public MageTransporterServer(ManagerFactory managerFactory, InvokerLocator locator, Object target, String subsystem, MageServerInvocationHandler serverInvocationHandler) throws Exception {
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super(locator, target, subsystem);
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connector.addInvocationHandler("callback", serverInvocationHandler);
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connector.setLeasePeriod(managerFactory.configSettings().getLeasePeriod());
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connector.addConnectionListener(new ClientConnectionListener(managerFactory));
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}
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connector.addInvocationHandler("callback", serverInvocationHandler); // commands processing
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public Connector getConnector() throws Exception {
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return connector;
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// connection monitoring and errors processing
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connector.setLeasePeriod(managerFactory.configSettings().getLeasePeriod());
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connector.addConnectionListener(new MageServerConnectionListener(managerFactory));
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}
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@Override
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@ -368,6 +397,9 @@ public final class Main {
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}
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}
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/**
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* Network, server side: commands layer for execute (creates one thread per each client connection)
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*/
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static class MageServerInvocationHandler implements ServerInvocationHandler {
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private final ManagerFactory managerFactory;
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@ -396,6 +428,7 @@ public final class Main {
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@Override
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public void setInvoker(ServerInvoker invoker) {
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// connection settings
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((BisocketServerInvoker) invoker).setSecondaryBindPort(managerFactory.configSettings().getSecondaryBindPort());
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((BisocketServerInvoker) invoker).setBacklog(managerFactory.configSettings().getBacklogSize());
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((BisocketServerInvoker) invoker).setNumAcceptThreads(managerFactory.configSettings().getNumAcceptThreads());
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@ -403,7 +436,10 @@ public final class Main {
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@Override
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public void addListener(InvokerCallbackHandler callbackHandler) {
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// Called for every client connecting to the server
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// on client connect: remember client session
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// TODO: add ban by IP here?
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// need creates on first call, required by ping
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// but can be removed and re-creates on reconnection (if server contains another user instance)
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ServerInvokerCallbackHandler handler = (ServerInvokerCallbackHandler) callbackHandler;
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try {
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String sessionId = handler.getClientSessionId();
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@ -415,8 +451,9 @@ public final class Main {
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@Override
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public Object invoke(final InvocationRequest invocation) throws Throwable {
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// on command:
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// called for every client connecting to the server (after add Listener)
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// TODO: add ban by IP here?
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// save client ip-address
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String sessionId = invocation.getSessionId();
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Map map = invocation.getRequestPayload();
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@ -438,11 +475,17 @@ public final class Main {
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@Override
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public void removeListener(InvokerCallbackHandler callbackHandler) {
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// on client disconnect: remember client session
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// if user want to keep session then sessionId will be faked here
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ServerInvokerCallbackHandler handler = (ServerInvokerCallbackHandler) callbackHandler;
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String sessionId = handler.getClientSessionId();
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managerFactory.sessionManager().disconnect(sessionId, DisconnectReason.Disconnected);
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DisconnectReason reason = DisconnectReason.DisconnectedByUser;
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if (SessionImpl.KEEP_MY_OLD_SESSION.equals(sessionId)) {
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// no need in additional code, server will keep original session until inactive timeout
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reason = DisconnectReason.DisconnectedByUserButKeepTables;
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}
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managerFactory.sessionManager().disconnect(sessionId, reason, true);
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}
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}
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private static Class<?> loadPlugin(Plugin plugin) {
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