forked from External/mage
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode: * users can disconnect or close app without game progress loose now; * disconnect dialog will show active tables stats and additional options; * all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing); * user must use same server and username on next connection; * there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose); * now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart); Other improvements and fixes: * gui: main menu - improved switch panel button, added stats about current tables/panels; * gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc); * gui: improved stability on game updates (fixes some random errors related to wrong threads); * server: fixed miss messages about player's disconnection problems for other players in the chat; * refactor: simplified and improved connection and network related code, deleted outdated code, added docs; * tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
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71 changed files with 1274 additions and 802 deletions
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package mage.interfaces.callback;
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/**
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* Network: client to process income server commands
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public interface CallbackClient {
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void processCallback(ClientCallback callback);
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void onNewConnection();
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void onCallback(ClientCallback callback);
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}
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@ -2,12 +2,14 @@ package mage.interfaces.callback;
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import mage.remote.traffic.ZippedObject;
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import mage.utils.CompressUtil;
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import mage.utils.ThreadUtils;
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import mage.util.ThreadUtils;
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import java.io.Serializable;
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import java.util.UUID;
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/**
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* Network: server's event to proccess on client side
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ClientCallback implements Serializable {
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@ -1,7 +1,7 @@
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package mage.interfaces.callback;
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/**
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* Server's commands to process on client side. Commands can come in un-synced state due bad/slow network
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* Network: server's commands to process on client side. Commands can come in un-synced state due bad/slow network
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* <p>
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* Can be:
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* - critical events (messages, game events, choose dialogs, etc)
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@ -1,7 +1,7 @@
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package mage.interfaces.callback;
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/**
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* Server event type for processing on the client
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* Network: server event type for processing on the client
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*
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* @author JayDi85
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*/
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